Don’t meet your heroes, isn’t that what they say? This may
well be the case if you have glorified a football star and are disappointed by
his slowness of wit, or you idolise an actress and are shocked by her self-centred ways. But what if you spent your childhood reading about game
designers, buying Amiga Power and Super Play rather than Smash hits and Shoot
magazines? What would it be like to meet
the folk, who are not always fame hungry, or spot light seeking?
Despite what many presume is the case with my job, I tend
not to bump into celebrities often. Those that I have met have been pleasant of
course, but when you are meeting them for work it all feels different and
somehow inappropriate to ask for an autograph. In a work environment I’ve never
got star struck, I just focus on my work. I was star stuck last night however,
by a man who to me is every bit a legend. It’s seven in the evening and I’m
strolling into the video game themed ‘Loading Bar’ in central London. I’m
gazing around the room, hoping to meet a friend from Twitter, a hard thing to
do when you only know each other by user names and don’t know what each other looks
like. But cutting through my gaze strolls a man I do instantly recognise. There’s
a confidence about him, he has a rock star swagger and a pony tail. He is Jon “Jops”
Hare, he is Sensible Software. I’m caught off guard and any ounce of coolness I
have drains from me in an instant. “Evening” he says as he casually pushes
past, I mouth something but no words come out. In this situation I am not a
work colleague, or someone who makes the celebrity look good – I am obviously a
star stuck fan. You would think I’d have had a witty retort prepared for this
very moment; I am after all in this bar to meet this very man.
The occasion is the launch party for a book that I backed on
Kickstarter: The History of Sensible Software. I doubt anyone reading a blog
about boxed SNES Games needs an explanation as to who Sensible Software are, after-all in
the nineties they were at the top of their game making classics like Sensible
Soccer, Mega Lo Mania and the fantastic Cannon Fodder. Sadly though, for a
company at their peak the onset of 3D graphic lead to their demise and now all
these years later Sensible Software have all drifted apart. When I saw that
Darren and the team at ROM were making a book that documented not just the
games they made but also the back stories behind their creation I was on board straight
away. Though I regularly read magazine such as Retro Gamer, I find the few
pages they offer on a subject to be far to fleeting. This was to be a book that
went into meticulous detail about a company that I adored growing up. In an
industry that sometimes feels so guarded and restrained this honesty is
refreshing, the curtain lifted on a world of game creation that remains mysterious
and exciting to me. The party that I was strolling about in too seemed unconventional
and open. I have tried to meet industry figures in the past of course. The
Eurogamer Expo allowed me to hear Peter Molyneux chat about cubes, and Brian Horton talk about Lara Croft’s lack of hot pants.I have recounted my failed attempt to meet Hideo Kojima , but all of these
events were one sided occasions where someone spoke and I listened. In this
bar, on this Wednesday night I was literally rubbing shoulders with not just
the charismatic Sensible Software figure head, but also Stoo Cambridge the graphic
designer who perfected the classic Sensi-Aesthetic and Chris Chapman the unsung
hero behind the programming of Sensible Soccer.
Considering I was a wide eyed, over-eager fellow clutching
Snes boxes (and a Sharpie pen for them to sign them with) they offered more warmth
and time than I ever expected. Minutes
were lost talking about the virtues of eyes on a nine pixel high character, or
how you don’t need to be a football fanatic to enjoy a Soccer game. Each
Sensible member was friendly, gracious and intelligent – perhaps just keen to
talk about their creations with people who clearly adored them.
The book we are here to celebrate is a must buy. Not just
for anyone who liked Sensible Software in the nineties, but also for anyone
with an interest in game creation in general. The publishers ROM and the author
Gary Penn (a truly compelling guy to chat to) have done an incredible job,
getting frank honest stories and rare unseen production images. A weighty tome
filled with anecdotes and character, recalling a time when 2D sprites reign
supreme and British wit still had a place in what is now a Japanese and
American dominated industry. As you flick through the interview filled pages its
clear how much affection and pride there is for the games. Each chapter reveals
secrets and thought processes that have given me an even greater thirst to
return to certain games that were such a key part of my childhood. I wonder if
the people I’m chatting to will ever realise the effect they had on young
lives, the memories they helped to create. Sensible Soccer was one of the few games
my Dad wanted to try for example, and many nights were sat beside my brother
playing WizKid trying to make sense of the abstract madness. These are special
moments for me. Special moments that I can only now recall, thanks to the
efforts of the men in this room. It’s fantastic that their stories of game
creation are committed to paper, but the products they made are themselves the
prompt for many other stories – unique to an individual but cherished just as much.
In the past I’ve mentioned how I often dilute my affection
for video games when talking to friends, in fear of judgement or worse still
inspiring some sort of pity or boredom. At events like this, there really is no
need and it’s why I enjoy the occasion so much. Some may laugh when I tell them
I’m spending a rare evening away from my family in the company of strangers
from Twitter and people who made a game I liked half a lifetime ago, but for me
it’s the perfect evening. A chance to make new friends and meet childhood heroes.
A chance to recount happy memories and create new ones.
Some maybe horrified that my formally mint pristine copies
of Cannon Fodder and Sensible Soccer now have names scrawled all over them, but
for me the value is much greater. Now these boxes not only present a chance to
playing two incredible games, but looking at them will always remind me of a
time I managed not to be cool when face to face with a personal legend.
I was there too, who were you Julian?
ReplyDeleteGreat post! And great to see you there sir! It was a truly great evening. Talking of being star struck, I recall seeing Jon Hare when I first arrived. I asked if he'd "been here long". Oops! Soon made up for it later on by speaking to him about football and the various formulas he'd devised that guaranteed his team's Premier League survival. Sensible Soccer indeed.
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