"Do you really like all these old games?"
"Why play that old rubbish when you can be playing something that's just
come out?" These are typically the questions I get asked when I tell
people about this blog. Should you ever see me on my daily commute there's a
good chance I'll be playing an emulated Snes game on my laptop for the purposes
of this blog, but there is also the chance I'll be playing a game on my beloved
Vita or 3DS. It really does depend on my mood, although in the main my mood
steers me in a retro direction. Yes, I play modern games but I do prefer retro
gaming.
The general consensus is that “Retro Gaming” is when a
player chooses a game from at least one console generation ago. In 2014
"retro" means games from a time before the Playstation 2 but twenty
years ago though "retro" meant a time before the NES. It's an odd idea that seems to only exist in
games. When you listen to music by The Beatles you're not “Retro Listening”,
enjoying ‘Star Wars’ isn't “Retro Watching” and looking through a Dickens novel
is not “Retro Reading”. Maybe it's
because the look and sound of video games changes so much as the medium ages.
Putting special effects & picture clarity aside you can't always tell the
difference between a film that's 30 years old and one that's just been
released. 'Back to the Future' looks as good as it did in 1985 but the games
based on it look primitive and basic when compared to the current generation's
biggest releases. Of course there's always the argument that games are
enjoyable regardless of how they look, it's the game play that's of paramount
importance. Its true to a certain extent. The best version of 'Tetris' is and probably always will be the
black and white GameBoy version. But visual aesthetic while not the driving
force in a game's quality does attract us to a specific title though. If we find
something attractive we are more likely to play it for longer; a mediocre game
can become good if it looks and sounds nice. In terms of look there is a retro
gaming sweet spot for me. Games older than the 8bit consoles are not visually
exciting for me and without superb game play I will be unlikely to stick with
them for long. Conversely early polygonal games that straddled the 2D/3D
transition I also find pretty abhorrent, unless the limitations are embraced as
they were in 'Starwing' and 'Stunt Race Fx'. Despite what some may claim 'Mario
64' and most Nintendo 64 games have not aged as well as the sprite based games
on the Snes. This is because Super Nintendo games were being drawn by artist
who had had years to perfect the pixel art style, however 3d graphics were in
their infancy.
It'll come as no surprise that, for me, Retro games are at
their best when they slot into a Super Nintendo. This was a time where the game
play law of 2d games was firmly established, and these mechanics still exist in modern games today. It
was also a time when the pixel art look and chip tune sound that I enjoy was
being created by the best in the industry.
There's the mistaken belief that retro gamers have only
recently stared going back to old games but the truth is it's existed for as
long as there have been older games to long for. Indeed, it is a little ironic
that a "retro" magazine like Super Play carried a feature on
"retro games" twenty years ago. “Retro gaming” Tony Mott wrote “is
everywhere. Fueled by the “graphics aren’t important – it’s all in the game
play” dictum, any game publisher with a back catalogue of any history to
plunder has done so with aplomb.”
One game that is included in article is 'Galaxy Wars' a Super Famicom conversion of a 1979 Taito arcade game. This Super Famicom conversion was greeted by a Japanese only audience some sixteen years after the game was in the arcades and I can only imagine they were less than impressed with the primitive game. As Tony Mott says “ten minutes with this is enough to make even the hardest of hardcore nostalgia freak struggle to stave off disillusionment”.
One game that is included in article is 'Galaxy Wars' a Super Famicom conversion of a 1979 Taito arcade game. This Super Famicom conversion was greeted by a Japanese only audience some sixteen years after the game was in the arcades and I can only imagine they were less than impressed with the primitive game. As Tony Mott says “ten minutes with this is enough to make even the hardest of hardcore nostalgia freak struggle to stave off disillusionment”.
The gameplay in ‘Galaxy Wars’ is simple; guide a rocket into
alien ships that are slowly descending down the screen. If you miss, hit an asteroid or your rocket
gets shot you will lose a launching pad. Lose all launching pads and the game
is over. ‘Galaxy Wars’ is therefore
initially about timing your shot (since once fired a rocket can't be stopped)
but ultimately about weaving between foes to destroy the enemies in the order
of the danger they present.
It sounds a lot more fun than it is and people who claim
that similar games like 'Space Invaders' are as fun as 'Pop N Twinbee' have
very different tastes to me. Any initial fun ‘Galaxy Wars’ offers become
monotonous on the second level when you realise you are tasked with doing
exactly the same thing to exactly the same enemies who move in exactly the same
way.
In its default mode the game is monochromatic, making this
Super Famicom game look far older than it is. A "Neo" mode adds very
simple 16 bit graphics, a static background and music. These would enhance the
game were they any good but the enhanced aesthetic isn't a patch on other Snes
games, with stereotypical design, limited animation and minuscule sprites. The
background music (while far better than this game deserves) is an improvement
on silence but far too short. Looping endlessly across as you play, It's as
monotonous as the game play.
Games that can be defined as "retro" are forever
changing, with more and more titles getting added as the industry gets older.
In this ever increasing pool of games there's more to compare and as such games like 'Galaxy Wars' get exposed for what they are; dated products of an industry finding its feet. Just because an old game is defined as “a retro game” doesn't mean all retro game players will enjoy it. Even a niche part of an industry has sub-sections, reminding us that the phrase "retro" doesn't always mean a game comes from the specific era we favour.
In this ever increasing pool of games there's more to compare and as such games like 'Galaxy Wars' get exposed for what they are; dated products of an industry finding its feet. Just because an old game is defined as “a retro game” doesn't mean all retro game players will enjoy it. Even a niche part of an industry has sub-sections, reminding us that the phrase "retro" doesn't always mean a game comes from the specific era we favour.
So, when asked if I prefer old games to new ones, saying
“yes “isn't really true. Next time I'm asked "do you really like all these
old games" I should be more honest. "No I don't like all old games, I
only really go for the ones with Super Nintendo on the box".
Every once in a while a friend on Twitter who lives in Japan
sends his followers a random Super Famicom game if they cover the cost of
postage. My one condition was that (after my problems with 'Elfaria') the bulk
it the text be in English. He sent 'Galaxy Wars' and let's be honest with a
game this simple language barriers was never going to be a concern. Technically
I got it for free but the postage was £5. It wasn't really worth this although
the box is nice even if it gives unrealistic expectations at the quality if the
game within.
To import games from Japan, eBay isn't your only option though. I always check on sites like Solaris Japan as often they have a game in stock cheaper than the final price it goes for on eBay. The also have a few gadget that removes any worry of getting charged extra at customs, so they're worth a look.
To import games from Japan, eBay isn't your only option though. I always check on sites like Solaris Japan as often they have a game in stock cheaper than the final price it goes for on eBay. The also have a few gadget that removes any worry of getting charged extra at customs, so they're worth a look.
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