‘The Spectrum Retreat’ is an intriguing mix of ‘Portal’ style puzzles and ‘Bioshock’ atmosphere, but can one man’s labour-of-love so effortlessly measure up to such celebrated works of gaming art?
Developed by Dan Smith
Published by Ripstone
Released in 2018
I hate Dan Smith. At the age of 15 I was wasting my days running away from zombies on my PlayStation and running away from girls in real life. At the same age Smith started work on ‘The Spectrum Retreat’. “Bored one day, I downloaded the ‘Unity Engine’ and created my first project ‘Spectrum’” recalls Smith. “I thought I was just going to create something simple, a puzzle game that invited you to look at any object and swap colours around. Swapping colours was fun, but I soon found that you can’t design puzzles with zero constraints. The solution was to limit colour swapping to particular cubes and design levels around those, in turn creating the core mechanic of what is now ‘The Spectrum Retreat’”.
Understandably this challenging intelligent game caught the attention of BAFTA, turning bedroom coder Smith into an Award winner. “By the age of 18, I had a polished 20-minute prototype over three years in the making”. ‘Spectrum’ was nominated and won the BAFTA YGD Game Making Award in 2016. Collaboration with Ripstone publishing followed and with their involvement ‘The Spectrum Retreat’ evolved into the impressive game now available on the Switch eShop.