At a time of predictable 2D platformers, 'Bonanza Bros' tried something new. But when stealth games are far more common should sneak back to this one?
Developed by Sega
Published by Sega
Released in 1991
“Not in game footage” is wording many will be familiar with as the line that Distinguishes in game footage and non-playable cut scenes evaporators more with each console generation. There was a time where games publishers didn’t have to worry that advertising could be considered misleading: potential customers would never realistically believe that the lifelike cinematic footage would really be replicated in the game. In the eighties and nineties box art could get away with showing anything to attract a potential customer.
‘Bonanza Bros’ is a game that I remember having a distinctly eye-catching box, with the rendered 3d characters of Robo and Mobo. Of course in the days pre-‘donkey Kong country’, I didn’t really believe that an actual game could look like this. Even arcade titles or games on the neo-geo weren’t offering real time 3D graphics. But I do remember looking on the back of the box and thinking the screenshots didn’t look that far removed from the experience suggested on the front. With its stylised cartoon robots Living in a bizarre robotic world, ‘Bonanza Bros’ looked distinct, which is fitting for this quirky game that really stands apart from other 16bit titles.
‘Bonanza Bros’ is a side-scrolling stealth game that tests your timing and dexterity across ten stages. It’s not a complicated game as your goal is simply grab all the items you can in the time limit and try not to get shot, arrested or squashed. ‘Bonanza bro’s’ title and permanent split screen highlights the fact that this is a game designed for two to play together, but you can enjoy the game alone. That being said, the game doesn’t scale for a solo player so it’s essentially twice as hard when you have no friends.