With Its pixelated graphics, 80’s jokes and simplistic point-and-click interface ‘The Darkside Detective’ could be a game from the classic era of Adventure games. But despite being hilarious, does anyone actually play these games any more ?
Developed by Spooky Doorway
Released in 2017
For too long there was the mistaken belief that the point-and-click genre was dead. When LucasArts and Sierra hung up their mouse cursors, many people (shamefully myself included) believed that the much love genre vanished with them. But the reality is it simply retreated into the background.
It’s easy to forget how big the genre was in the mid nineties, thriving on home computers with some break out hits venturing onto console. 3D cards in PCs and the emergence of 32bit consoles changed player expectations. Flat 2D world’s became less fashionable, made to look dated by real-time polygon environments. While developers tried to adapt the genre even one of the greatest point-and-Click games failed to attract an audience. ‘Grim Fandango’ was criticality adored but a huge commercial failure. Established franchises like ‘Monkey Island’, ‘King's Quest’,’ Broken Sword’ and even ‘Leisure Suit Larry’ lost their appeal in three dimensions. Years later Tim Schafer’s ‘Broken Age’ and Ron Gilbert’s ‘Thimbleweed Park’ proved there was a huge audience happy to return to genre in its original 2D format. However, in the intervening period small developers had continued to make these style of games for a small and grateful audience. Primarily in Europe, platforms like the Adventure Game Studio allowed for the creation of a huge range of stories but in all of them the plot was advancd by a lot of mouse pointing and clicking. Although there were breakout hits that found their way onto Steam and mobile platforms, it was primarily fans of the point-and-click genre making games for those with a similar appetite . As game designer Paul Conway puts it “our target audience are players who loved the classic 90s LucasArts and Sierra point and click games, much like ourselves”.