With a focus on friendship and cooperation, this visually stunning puzzle game should appeal to families, but is there enough here for a lone player to enjoy?
Developed by Henchman & Goon
Released in 2018
Cynical mainstream media has always tried to perpetuate the belief that the only emotions Video Games inspire are negative. Tabloid newspapers talk of video game addicts, fuelled by rage and aggression. As players we are portrayed as ruthlessly competitive, introverted and blood thirsty. However, developer Henchman & Goon believe a game should inspire the opposite feelings in a player. It’s a belief that leads to the creation of ‘Pode’ an enchanting artistic platform puzzler that should only be enjoyed with a friend.
From the very start, game director Yngvill Hopen “wanted to create a positive gaming experience” she says. “I wanted more games I could play with my young son”. Unsurprisingly this has lead to the creation of a game where two players take control of an adventurer each and together you must utilise your character’s unique talents to solve environmental puzzles.
Glo the brightest of the pair can jump higher and can also float in a way that mimics Yoshi in the majority of his platforming adventures. She can also drift on air currents and doesn’t sink in water. At the touch of a button this “fallen star” radiates light, a technique that activates specific switches and adds paths through a level; primarily by causing plants to grow. This creates platforms and lifts for her companion Bulder to use. This rock like cube is smaller and can pass through tighter spaces. These holes usually lead to Bulder’s own type of switches that manipulate a stage’s rocks; typically adjusting the height of platforms so Glo can reach previously inaccessible parts of a level. Like Kirby, Bulder can also inhale objects and carry them around a level. Glo can even be inhaled and when inside Bulder she becomes a directional light beam used to activate switches out of reach. The two characters can also stand on each other‘s heads and ride to safety should the level demand it. If this wasn’t enough, as the stages pass you’ll be introduced to even more abilities unique to one character or the other. Levels start off simply but quickly become very complicated as more and more environmental hazards and additional abilities are introduced. However death is never really a concern as a misstep will simply see your character transported to the start of a stage, unharmed and free to try the puzzle once again. The only thing that limits the players’ progression is their inability to use the character’s skills to navigate an environment.