Originally
positioned as “a third pillar”, the runaway success of the Nintendo DS meant
the end of the Gameboy. In the same way, the popularity of the Switch has in
turn meant we won’t now see a successor 3DS. But while the curtain lowers on
Nintendo’s most successful console range are there lessons that can be learnt
from in? What features of the 3DS should Nintendo consider including in the
newly announced Switch Lite, or indeed in the yet to be confirmed Switch Pro?
Themes
The home
screen is something every Switch player sees, every time they turn on the
system. While there is currently a choice between a white or black design,
that’s the extent of the customisation options. The 3DS eShop had Themes for
practically all major releases, changing the home menu’s icons, background and
even music. While at £1.79 they were over-priced, at least they let you
personalise your console to match your taste. Meanwhile, for developers it was
a great way to generate additional income and giving them away free even meant
an opportunity to promote an upcoming release. At the very least it would be
nice if the Switch let you set your own wallpaper, even if it were limited to
just Game Snap Shots.
Street
Pass
Despite
being labelled a “Grooming Tool for Paedophiles” by the scare-mongering tabloid
press, Street Pass was a great way to meet new friends and see what others were
playing. The mini games, though simplistic, were fun, and although you’d only
play them briefly it was always a nice diversion. Sadly as the Relay Stations
were turned off around cities, the number Street Pass hits you’d get each day
declined. This meant the mini-games became almost unplayable and it seems that
most 3DS owners will have Puzzle Pieces missing that can now never be found.
The Switch certainly doesn’t need as elaborate a Street Pass System, but it
would be nice to at least know when a potential Mario Kart opponent is in the
area.
Activity
Log
Maybe it
was to see how long you speed running through a game, perhaps it was to find
out which title you’d played longest, but its doubtful many 3DS players could
resist the lure of the Activity Log. Not only did it tell you, to the minute,
how long you’d played each game, it also kept track of the number of play
sessions and on which day you’d played. This also allowed a player to
nostalgically gaze back through the calendar to see which game they were
playing months or even years ago. Of course the Switch does tell you how long
you’ve put into each game if you go into “My Profile” but being told you’ve
played ‘The Legend of Zelda: Breath of the Wild’ for “180 hours or more” simply
isn’t detailed enough.
Battery
Life
One of
the reasons the very first Gameboy was monochrome was so that it would allow
for extended play sessions. The Game Gear’s colour display may have looked
impressive for a portable back in the day, but when you have to change the 6 AA
batteries every two hours it wasn’t ideal for longer car journeys. Nintendo
continued this delicate balance between power of console and the amount of
power needed to run it up until the 3DS. This machine could last up until 8
hours on a single charge with settings turned down. Compared to the Switch this
is an impressive figure. Although you can use the console for up to 6 hours, in
practice you’ll be lucky to have portable gaming session that lasts longer than
3. Like the Game Gear owners of Yesteryear you’ll need a secondary source of
power on those long haul flights. Nintendo have promised that with their new
dedicated Handheld-Only Switch, battery life will be improved. But accounts of
by how much seems to suggest that players will be enjoying extra minute of play
rather than additional hours between charges.
Clam
shell design
While
it’ll play havoc with the Switch’s docking, there’s no denying that there’s
something reassuring about the 3DS’ ability to fold on itself. The screens are
protected and any damage that can be caused by throwing the console into your
bag is minimised. While you marvel at the Switch’s impressive screen do you
ever wonder how durable it is? It’s unlikely you’ll ever scratch it, but that’s
probably down to the expensive and bulky carry case you put it in whenever you
take the machine with you.
Of
course, some of these issues are inherently down to the original Switch’s dual
purpose. In the past portable players demanded different things to home users,
so when a console attempts to be both sacrifices must be made. The Lite is
geared towards portable play only, but while the interstates JoyCons will make
the console more durable it’s still a large machine to carry around. While it’s
great Nintendo are continuing to innovate, it’s important they don’t lose sight
of their past successes too.
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