A strangers just
a friend you haven't met, or so the saying goes. How true this is depends on
your definition of friendship. Most of my real life, bump into in the street,
have lunch with, dinner party friends know I have a geeky side - how much they
know about the extent of it depends on how much attention they pay to Twitter.
They'll nod if the topic of video games comes up, they humour me. The
conversation is fleeting and typically ends with "I had those when I was a
child". this is coupled with a look equal amounts pity &
disappointment when they realise a huge amount of my free time is still spent
playing with 'children's toys'.
I also have online friends, whom I have met on my many years spent on the
Internet. Some know me from when I got my SingStar Guinness World Record , some
from forums or Facebook groups, others found me from this very blog. Typically
we chat over Twitter (please follow me if you don't already) and we don't have
to hide our seedy geeky under bellies. These online buddies not only understand
when I talk about "Mode 7 whizzy graphics" or "complete in box
eBay listings" but they are as enthusiastic about them (more so in some
cases). At the risk of sounding like a terrible advert for a lonely hearts
website, I might also add that some of these online friends have actually
migrated into the realm of the real, becoming off screen pals. Meeting like
minded folk was never the intention of my blog which was in essence
justification for spending hundreds of pounds on boxed snes games. It has been
a nice perk; who doesn't like getting messages from random folk saying they've
enjoyed something you have created. Imagine my delight therefore when I got an
invitation I simply couldn't decline, the chance to cameo on what is without
exaggeration one of my favourite gaming podcasts (and time spent on the tube
means I listen to a lot!) 'The RetroGrade Podcast' and my own writing, I like
to think approach old games with a similar goal: a light heartedly return
to an old games from a modern perspective putting nostalgia on the back burner
and shoe-horning in obscure references. I perhaps enjoy the show all the more
because I'm a similar age to the hosts and have a comparable gaming backstory.
Each show 'The Retrograde Masters' pick a game, all play it and discuss it,
ultimately grading it on a ridiculous scale. My role in the podcast was to
introduce the game, with all the enthusiasm and whimsy I could manage. This
goal was tricky, not because i was shy about talking into a microphone ( I do
it all day at work) but because the game picked was one I wasn't particularly
enthusiastic about. I'd even go so far as to say I hated Doom for all sorts of
reasons.
Primarily because first person perspective games literally make me feel sick,
they're the only things in the whole world that give me motion sickness.
Maybe it's because they are too immersive, my brain thinks I'm in the situation
when my body tells me I'm clearly not. My eyes may tell me I'm having a merry
old meander through the fires of hell, but how am I when my legs aren't moving?
The closer to reality the first person game is the more I suffer. Doom on the
Snes though doesn't look too realistic, it's very much the poor relation to
most other versions. Even with a turbo injected Super Fx 2 chip on board the
cartridge the humble 16bit Nintendo can't keep up without huge compromises. The
floor and ceiling textures gone, resolution halved, frame rate reduced and play
screen limited. In an article in Super Play, Vince Bracken, the conversions
co-manager, discusses that all of these 'revisions' were essential to maintain
22 of the 27 PCs maps and all the boss enemies.
Apparently the Snes version is
the closest console port to the original PC game, with Vince boasting that his
team had "done a better job at recreating the original than on the 32x or
Jaguar. All the original artwork is in there- its the most exciting version for
people without a PC". Converted by 19 people (at a company then called
Sculptured Software) in just 7 months, the end result is no doubt a huge
achievement considering the technical limitations. but its still a terrible
thing to look at now. Snes owners may have been delighted this massively
popular game was playable but even then I suspect they were
This is the first thing you see, doesn't get much better |
disappointed by
what the had to settled for. It looks awful to a modern eye, only marginally
better than the 3D sections of Jurassic Park and at least in that dinosaur
filled game you had a fun overhead Zelda style game to return to, (albeit one
with T Rexs and rocket launchers). In Doom all you have is the same stroll
through dark room after dark room where the only variation is the enemies you
face and the colour of the walls.
Obviously given my dizzy head affliction I have few points of reference when it
comes to first person shooters, but I know in modern games you can at least aim
up and down, something missing in this game. I also know that the relative
merit of an FPS, in one player mode at least, is dependent on its level maps.
Here at least SNES Doom does do well, with large environments, clever mazes and
numerous secrets to discover. No doubt due to the faithful recreation of the PC
version's level design. On several occasions I found myself genuinely proud
that I had figured out a route through a complex section. This pride was pretty
quickly replaced with disappointment though when I realised the reward for
doing so was just a return to the familiar. Another bland 'scary' dimly lit
room with similar textures and the same evil sprites shooting at me - always
viewed from the
front due to technical limitations. Angry pink bears, ginger
bread men and army men with colourful hair, all hell bent on making my little
on screen spite face bloodied. The subject matter was controversial at the
time, as was the violence. Satanic imagery in a Nintendo game was shocking and
the fact that this was all seen from your perspective made the blood lust much
more visceral. In typical Nintendo tradition, naturally it a
slightly toned down version with a family friendly lack of blood impacts, but
there's still some pretty objectionable content. Personally, though I'mnot a fan of excess violence, I am happy for it to exist presuming its consumed
by an appropriate audience. If this audience though is modern and seeing Doom
for the first time the shock I imagine is muted. Now distilled through an 'out
dated' filter it seems almost puerile in its depictions, they are about
as offensive as a Halloween episode of the Simpsons.
Nowadays FPS games are judged on the strength of their multiplayer, with the solo
campaign being little more than an afterthought sometimes. Doom was the pioneer
for this, at the time the community was thriving and online multiplay rampant.
The snes version however lacks this (unless you bought an Xband modem and lived
in the US). The land of the dead is a place you visit alone, even if company
would have been preferable as some levels come close to being impossible.
Enemies shooting from all directions may be there to induce fear and shock, but
it's just brutally unfair in a game running at 15 frames per second that isn't
fast enough for you to return fire. I found myself dying simply because I had
no idea where I was being shot from, mainly because you can't turn and strafe
at the same time. A lack of battery back up save also meant that each episode
had to be finished from begging to end in one sitting. A huge ask from someone
who could stomach the violence but not the perspective.
Even if I wasn't dizzier than a 8bit egg in a washing machine, I dare say I
would still not have enjoyed returning to Doom. While I can see what it started
and appreciated the legacy, the genre it spring boarded has evolved beyond
comparison. A blood stained page in history that is best fondly remembered by
those who once loved it and avoided by everyone else.
How did I acquire this?
Ready your 'ungrateful slapping stick', I was given this as a gift from one the
previously mentioned online buddy that has become an offline friend. It was
amongst a bundle of games that also included Shadow Run and Mega Man X. In such
adored company Doom was never going to compare. I really appreciate the
generosity but not every game can be a winner.
He can't have it back though, as Doom is in a great condition box (and we all
know how much I love a nice box) and its my first non-grey cartridge.
No collection is ever complete without a blood red addition
after all!
I heard about you on The RetroGrade podcast and came here. Really like your writing style, funny but well researched and intelligent. Do you write for websites too or just here? I have a lot of catching up to do.
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