Getting over tricky spike pits is in previous games felt fun and satisfying; showing a mastery of the game. However in ‘Mega Man and Bass’ success too often is down to random chance. You can perform every jump across vanishing blocks perfectly, yet still be killed by an enemy that unexpectedly drops from the ceiling just at the point when you are about to successfully land the final jump. In Burner Man’s stage for example you can die on in spike pit simply because you fell through a hole in the floor that you couldn't see. Similarly Astro Man’s stage sometimes requires you to fall off the bottom of the screen to progress the level. This would be fine if at other times, in the same level, doing this didn’t mean instant death. There is no way to tell if a fall will kill you or not without experimenting and the punishment for getting it wrong is being forced back to the start of the irritating stage.
These levels are long, relentless and peppered with screen filing bosses that can end a robot life in one hit. Worse still one boss forces the player to continually leap over platforms, while the screen intermittently blanks out. You can die simply because you can’t see where you’re meant to be jumping. This boss is called the "King Plane", which is at least appropriate as it sounds a lot like the expletive that you will be screaming.
If you wish to get the Japanese original; 'Rockman and Forte', check on Solaris Japan as often they have a game in stock cheaper than the final price it goes for on eBay. The also have a few gadget that removes any worry of getting charged extra at customs, so they're worth a look.