Developed by Sega of America
Published by Sega
Released in 1991
I love Christmas. I listen to festive music on repeat,
lapping up the Christmas movies and TV specials. To be honest I never
understand why all people don't cherish the holiday period. Even if you don't
celebrate the specific day or have had a past event that has tarnished December
25th, I find it surprising that people resist getting swept up in the warmth of
"the most wonderful time of the year". Some people seem to go out of
their way to say how much they hate Christmas, claiming it's become over
commercialised or excessively self indulgent. They hate something without even
trying to embrace it, they don't even look to see if there's something in it
that might appeal to them. I can't be too critical though. I do a similar thing
when I turn my nose up at film tie in games. Even before I've tried them I'm
convinced they'll be rubbish, after all more often than not this presumption is
true. However there are numerous examples when a film tie-in can be superb, as
proven by my recent experiences with 'Aladdin'. I had very low expectations
when I got 'Home Alone' and in truth, I bought it solely because it was festive
and I had played 'RoboCod' to excess. Given that it's set at Christmas I
thought it would be the ideal game to play at this time of year, but I didn't
expect much. Amanda Dyson of Mega magazine said the game was a wasted film
license; a "grotesquely over-priced and pathetically under-developed
mockery of a game". Flux magazine called it the 14th worst video game of
all time. But while I wouldn't say 'Home Alone' is an incredible game, I would
argue that such criticism is undeserved.
The game is of course based on the 1990 Christmas comedy; a
film adored by a generation. I hadn't realised just how big the film was
though. 'Home Alone' was the highest-grossing live action comedy film for over
twenty years, taking nearly half a billion dollars. No wonder there were game
adaptations on numerous consoles.
The film follows the exploits of an eight year old Kevin,
who has been left alone in the family home over Christmas. Initially he enjoys
the freedom but when Marv and Harry attempt to break into his home things
become a bit more dangerous. To defend himself and his family belongings, Kevin
lays a series of traps to thwart the so called Wet Bandit burglars.
It's a premise that actually seems perfect for a video game
application. Setting traps to defend your home from a hoard of invaders is
after all what you do in a tower defence game. In fact the Mega Drive 'Home
Alone' game is probably closer to this genre of game. It's a refreshing change
as most of the eight other adaptations on rival systems seemed to be typical
side scrolling platformers. The Super
Nintendo version for example is a game where you simply have to find items and
hide them from the bandits. It's a terrible game made in a hurry to capitalise
on the public' enthusiasm for the film.
The Mega Drive version is far deeper and in many ways it is
comparable to ‘Spy Vs Spy' to a certain extent. The game replicates the last
third of the film when Kevin battles the Wet Bandits. However while in the film
it is just his parents who have left for Christmas, in this Mega Drive game it
seems the while town has left Kevin alone. Now he must protect several houses
in his neighbourhood.
The game starts from a top down perspective. The Wet Bandits
are driving around in a van preying on the five vacant houses. Unbeknownst to them Kevin lays in wait, traveling by battery powered sled between the homes. If Kevin enters a house that the burglars are in, the view
shifts to a side on perspective. In this play mode Kevin must stop Marv and
Harry by shooting them with various homemade projectile weapons. Kevin
initially starts with a simple BB gun, but his armory grows as he finds random
items either in the stage or on the world map. On standard mode the game
automatically combines these and presents the player with a number of humorous
weapons to use against Harry and Marv. Each weapon has varying range and
damage, however it's difficult to be too tactical as their stats seem,
initially at least, somewhat random. Hitting the robbers with any weapon
increase a pain meter. Once this is full the Wet Bandits will retreat and
abandon their robbery. The game seems vaguely reminiscent of 'Clock Tower' with
the bandits suddenly bursting through doors and stalking the protagonist
through the property. However, despite being an ominous presence Kevin does not
have his own pain meter and the burglars can't actually harm him. Like the
film, when caught the Wet Bandits will simply tie Kevin to a wall and the
player can escape by furiously tapping buttons. It's more of an inconvenience
than anything and Kevin is more predator than prey. If the player doesn't brutally assault the thieves
they will steal things from the house, filling their loot meter. If this fills
before the pain meter reaches the top, Kevin will have failed to save the house and it'll be
flooded. The robbers will move onto another target and Kevin won't be able to
re-enter the building.
The game takes further inspiration from the film as Kevin can also
lay down several traps throughout the house, presuming he enters a home before
the bandits. Unlike the firearms which can be reloaded, Kevin has a limited
number of traps which will quickly deplete. The player must make a decision how
best to use the limited supply.
Do you use all the traps to create one impenetrable strong hold, or distribute resources across the whole neighbourhood to try to save them all? Unless you want to see a marginally different ending the first option is the more prudent choice. The game will end when the police arrive and this takes twenty minutes in standard play. To succeed in the game Kevin needs to only defend one home, so it's actually pretty difficult to fail if you dig your heels in one place and wait it out. It's obviously nice to get the best ending and the higher points, but really you'll just want to get through the standard mode as quickly as possible. Completing this unlocks a harder mode which is an awful lot better.
Do you use all the traps to create one impenetrable strong hold, or distribute resources across the whole neighbourhood to try to save them all? Unless you want to see a marginally different ending the first option is the more prudent choice. The game will end when the police arrive and this takes twenty minutes in standard play. To succeed in the game Kevin needs to only defend one home, so it's actually pretty difficult to fail if you dig your heels in one place and wait it out. It's obviously nice to get the best ending and the higher points, but really you'll just want to get through the standard mode as quickly as possible. Completing this unlocks a harder mode which is an awful lot better.
In the hard mode the police will take twice as long to
arrive so Kevin will have to defend the neighbourhood for forty minutes.
However he can now craft weapons using the items found lying around rather than
have the extra weapons randomly given.
With survival games like 'Tomb Raider' 'Dead Rising', 'Metal
Gear Solid 3: Snake Eater' and of course 'MineCraft' being so popular it's
difficult for modern players to grasp quite how revolution it was to be able to
create so many different weapons using random items. In fact it's difficult to
think of many mainstream games that included weapon design prior to 'Home
Alone'. The items picked up can be turned into weapons on the crafting screen.
Each creation has an exciting name like Snowball Bazooka or Glue Mortar and
they all consist of three things; an operator, a launcher and a type of Ammo.
The behaviour of the gun will be dependent on the choice of platform and
operator while the amount of damage it inflicts will reflect the ammo chosen.
The game becomes significantly more varied and entertaining
in hard mode. It's no longer a case of deciding which traps to use of which
house, there's also decisions to be made regarding when to craft weapons and when to
hold out for better ingredients. Each weapon also has a different effect of
Harry and Marv too so there's a certain amount of enjoyment to be had seeing
the ways they react (similar to the way the film amuses by showing their over
the top responses to Kevin's traps).
When criticising the graphics it's important to consider the
game's age. 'Home Alone' came out very early in the console's life so is never
going to rival 'Ristar' or 'Dynamite Heady'. The character sprites look nice
enough, and it's easy to recognise the characters from the film. The animation
however is wildly inconsistent. Firing a gun has far too many frames causing lag when you need immediate response. In contrast walking is choppy, especially
when going up stairs which is little more than a couple of frames. The 3D effect on
the house walls works fairly well giving each scene depth and it's nice that
there's some variation in the backgrounds as each of the five houses have
their own theme. At times you'll be in a
futuristic style house, before defending a colonial house a mansion or a
dilapidated property. This house is of note because you and the burglars
sometimes fall through the crumbling floor. It's a nice touch which presents a
new gameplay mechanic but there's sadly little variation in the other houses.
Outside the variation vanishes however. Given that 'Home
Alone' takes place at Christmas there is of course snow everywhere but this
also means that a lot of the neighbourhood is basically a blank white screen.
There's an occasional snowman and Christmas trees dotted about but they repeat
quickly. It's a shame the music isn't as festive. A Christmas game is always
improved with Christmas music but there's very little in this game. Most of the
tracks are very generic; the Future house sounds slightly mechanical, the
Country House has a hoedown flavour and the dilapidated house sounds a little
spooky. In the Colonial house you'll hear a song that sounds slightly like
"Carol of the Bells" which was in the film. But that seems to have
been included at the expense of John William's instantly recognisable film
score. The game doesn't even have the film's main theme, with the title music
sounding more like it was taken from the movie 'Weird Science'.
Despite the average music and passable graphics there's
actually a lot to enjoy in 'Home Alone' on the Mega Drive. Yes, the game does
get monotonous and you spend a great deal of time waiting around especially
when you're out of ammo. Of course there is little incentive to go for the best
ending when it's so similar to a normal one, but neither of these faults
justifies the slating this game often gets. You have to wonder how much the
critics played (though in their defence 'Home Alone' makes no attempt to
explain its mechanics). With similar looking icons in the craft menu and no
clear goal it's easy to get confused should you not be inclined to read the
manual. Kevin in the movie despised his family till their absence made him
appreciate their quirks. While not a great game, 'Home Alone' is enjoyable but
to appreciate its quirks you do have to put in a bit of effort.
It’s may be a film
license game but it's one that tries to offer something original. Give the game a chance and you'll probably be
pleasantly surprised. Like the Christmas cynics it's easy to hate something
when you don't embrace it.
Where did I get this game from?
Handy tip for you. If you want a Christmas based game buy it
in March. Like anything festive the price of 'Home Alone' rises during November
& December so money can be saved buying before then. I bought my copy on
eBay when I saw it for less than £5 delivered. It was admittedly March but for
that price you can't go too far wrong. Merry Christmas.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.