The 16 bit market was flooded with
platform games, but is a caveman throwing rocks enough of a novelty to attract
an audience?
Developed by Core
Published by Virgin
Released in 1991
The word "unremarkable" is
often, incorrectly, attributed to bad things. This doesn't mean that people
should say that good things are "unremarkable" either, as the word
should only be reserved for mediocre things; something that is bland, not
particularly interesting and certainly not original.
'Chuck Rock' is an unremarkable
game. It's not bad, it's not ugly and it's not even boring. The problem is it's
not really good, attractive or engaging either. While I didn't regret the three
hours spent finishing it, if for some reason, I could never play it again I
wouldn't care at all.
At the time reviewers didn't share my
opinion of 'Chuck Rock'. "With a pretty basic platform format it's packed
to the brim with original features, well thought out gameplay and nice touches,
that make it a positive joy to sit down with" Stuart Campbell once said looking at
the Amiga original. According to Julian Rignal 'Chuck Rock' is the best
platform game seen [in 1991] and is a game that Megadrive players are
thoroughly recommended to grab". Richard Leadbetter was
equally enamoured with the game. "I'd recommend that you invest your
pounds sterling in this game immediately - It's the best platformer [in a long
time]" he told Mean Machine Sega readers. They followed his advice, but it
wasn't just Mega Drive owners who embraced this caveman romp. 'Chuck Rock'
found success on many platforms including the Amiga, CD32, Game Boy, Game Gear,
Acorn 32, Master System, Atari ST and SNES to name but a few.
'Chuck Rock' is a platformer in the
truest sense. You'll guide caveman Chuck from the left of the screen towards
the right. Dinosaur foes will get in your way, but most of these can be killed
with a thrust of Chuck's giant belly. While there are multiple routes through a
stage, for the most part there are no dead ends so exploration is minimal. Each
level consists of three stages with a boss at the end. Level two plays
very similar to first except for the introduction of pulleys. Level three's
unique quirk is the inclusion of water sections, level four is snowy and parts
of level five take place inside a dinosaur's body. The look of each level may
change but ultimately what you do remains the same.
However, as Stuart Campbell noticed,
"Chuck Rock isn't just our hero's name , it's pretty much a
description of the gameplay too". Every stage is peppered with rocks which
effect the game play in numerous ways. Indeed progression through the 'Chuck
Rock' actually depends on the player using the many pick-up-able boulders to
solve contextual puzzles. For example they can be used as shield allowing
progression through a a dangerous hailstorm. They can become make shift
platforms to pass through lava. Unreachable sections become accessible when
Chuck drops a weight on a seesaw which launches him into the air. Conversely a
rock can also be used as ballast in water, allowing our hero to access
submerged passages. Should there be no puzzle to solve, rocks also prove to be
an effective weapon; crushing the foes who are impervious to Chuck's mighty
belly.
Critics seem to like the inclusion of
the rock gameplay mechanics, with many citing it as a reason that 'Chuck Rock'
eclipsed other games in the genre. "Usually, the first mention of
puzzles in a platform game sends me away screaming with horror" reviewer
Julian Rignal admitted. "But, these ones are logical and enjoyable and
don't bog down the action at all. " according to Mean Machines magazine,
"most platform games are just a test of your skill, but 'Chuck Rock' is actually
something of a brain teaser. Solving all of the mini-puzzles, along with making
the best use of your rocks adds a new dimension to the gameplay".
However when you've solved a puzzle
once, you're not stumped by it a second time. When you see a seesaw you'll
immediately know you need to find a nearby rock. Come across a lava field a
second time, off you trot for a rock. It gets to the point where you pick up
every rock you see knowing that within a couple of screens you'll probably need
it for something. With health restoring power ups almost as frequent as rocks,
the levels of 'Chuck Rock' are devoid of much challenge, a criticism Amiga
Power had too. "This isn't the toughest platform game we've ever come
across with only the huge end-of-level guardians likely to cause most players
any real problems". These foes are indeed tough, but not on a par with
those found in 'Mega Man' for example. They can quickly kill Chuck, but they
also have very obvious repeating attack patterns. In every case beating the
boss involves hiding in the safety of a corner while they attack. Then you just
fling a rock or kick them when they are retreating, rinse and
repeat.
These end of level bosses do look
impressive though, and many critics adored the visuals of 'Chuck Rock'. Game
Pro magazine believes "the game is worth the bucks for the graphics
alone". According to Stuart Campbell this is thanks to the work of one
man. "Lee Pullen [...] has put in some Stirling work on the visuals here,
to the extent that they positively leap out at you. The sprites are absolutely
lovely, gorgeously coloured and full of character. They're animated with great
care and attention too." As is often the case, both the visuals and the
somewhat average level music have survived the journey from Amiga original to Mega
Drive port. In fact its hard to distinguish the two versions, save for some of
the levels having less colourful backgrounds on Sega's machine.
Critic Richard Leadbetter actually claimed to prefer the Mega Drive version. "Although I liked [the Amiga version] quite a bit, I think it's even better now it's made its way over to the Megadrive. It's just got so much to offer with its superlative audio/visuals and its addictive gameplay." One thing that was cut from the Mega Drive version of 'Chuck Rock' was the animated introduction. Unless they look on the back of the box Sega players will have no idea why Chuck is trekking trough prehistoric locales terrorising dinosaurs and moving rocks around. The excised animated introduction explains that his glamorous alluring wife was actually kidnapped by another caveman called Gary Gritter. Of course this is a name that has become far my villainous since the game's release, given the crimes committed by Gary Glitter (upon who the character is clearly based).
Chuck initially isn't too upset that his beloved has been taken by a
Punk Rock Paedophile, that is until he realises the washing hasn't been done.
This is the motivation Chuck needs and rushes to his wife's rescue, covering
his modesty with leafs as he goes. Hopefully Chuck's shocking chauvinism is
because he is a caveman with outdated attitudes. I rather hope it's not a
reflection of the developers at Core design. However, you do have to
wonder when you see the uncensored introduction sequence that existed on the
original Amiga version. With pixelated partial nudity you can understand why
the one console version to include the introduction sequence (the Mega CD)
actually offered a censored version. Similarly the ending of the Mega Drive
version has different text to the Amiga original, something done on the Snes
port too.
Critic Richard Leadbetter actually claimed to prefer the Mega Drive version. "Although I liked [the Amiga version] quite a bit, I think it's even better now it's made its way over to the Megadrive. It's just got so much to offer with its superlative audio/visuals and its addictive gameplay." One thing that was cut from the Mega Drive version of 'Chuck Rock' was the animated introduction. Unless they look on the back of the box Sega players will have no idea why Chuck is trekking trough prehistoric locales terrorising dinosaurs and moving rocks around. The excised animated introduction explains that his glamorous alluring wife was actually kidnapped by another caveman called Gary Gritter. Of course this is a name that has become far my villainous since the game's release, given the crimes committed by Gary Glitter (upon who the character is clearly based).
Amiga Version / Mega CD Censorship |
Stuart Campbell didn't seem to mind
the sexism and sexualisation when he positively reviewed the game for Amiga
Power. He believed that 'Chuck Rock' is "a decidedly neat [game] put
together with care and imagination. Reaching the lofty peaks of playability
only normally associated with the best Japanese games". If he is referring
to platform games like 'Super Mario Bros' he is somewhat deluded. This game
isn't a patch on the best Japan had to offer.
For me 'Chuck Rock' is the embodiment
of mediocrity. While there are glimmers of creativity owing to the rock puzzles
they are counteracted by repetitive level design which over use them. The main
character sprite looks great, but that's offset by so many dull environments.
Levels are too easy, bosses too hard. As GamePro said, "from the
standpoint of gameplay it's middle of the road". 'Chuck Rock' is a
distinctly average game, not the worst on the Mega Drive but a long way from
being the best. If you have a penchant for platforming or dinosaur
related rock puns you'll enjoy it, but perhaps with the lingering feeling your
time would be better spent playing many other better games. So while the
hundreds of words above may make you think there's much to be said about 'Chuck
Rock' ultimately you only really need to read two; "it's
unremarkable".
Where did I get this game from?
When you buy a bundle of games, you get some good, some bad and some you barely even register. 'Chuck Rock' was a game I knew from playing on my Amiga, but I never would have gone back to the game if it wasn't included in a bulk buy.
Where did I get this game from?
When you buy a bundle of games, you get some good, some bad and some you barely even register. 'Chuck Rock' was a game I knew from playing on my Amiga, but I never would have gone back to the game if it wasn't included in a bulk buy.
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