Friday, 31 July 2015
In defence of 'Disney Infinity'
Developed by Avalanche Software
Published by Disney Interactive StudiosInitially Released in August 2013
the very thing that narrows the audience in the first place is the fact that the series is part of the emerging "toys to life" genre. It's easy to draw comparisons with Activision's 'Skylanders' phenomenon, which is also primarily targeted at children. In both games players place individually sold figures on a USB peripheral. This reads a "near field communication" chip in the base of the figure and instructs the game’s system which character to load into the game, even tracking character development and growth. Essentially the figures act as very elaborate keys to unlock content that's already on the game disc, they are DLC made solid and physical. Like ‘Skylanders’, a ‘Disney Infinity’ "starter set" includes a few figures. As the name implies, it’s enough to start the game. To get a more varied experience players are encouraged to expand their game by not just buying additional characters but also by buying "Play-Sets" which add additional levels themed around various Disney properties. In the first game buying play-sets meant having the opportunity to play stages based on the 'Lone Ranger', 'Cars' and 'Toy story' films.