As the Olympic Games start you're perhaps keen to play games that
capture the spirit and excitement. 'Olympic Summer Games' would be a terrible
choice.
Developed by Tiertex Design Studios
Published by THQ / Black Pearl
Released in 1996
It was way past my bedtime but sat up, illuminated by the light of the TV,
I furiously waggled my joystick. Imagine my shame when my mum walked in,
confused as to why she could hear such a commotion so late at night. She looked
at me with disappointment. "Go to bed!" she sighed, shaking her head.
As she turned and walked out of the room she looked back at me. "If you
keep playing like that you're going to break it aren't you!" She
was right of course, it would break, but that's how Ocean Software designed
'Daley Thompson's Olympic Challenge' to be played on the Amiga.
It was a game released in the wake of Thompson's popularity following
his gold medals in the decathlon at the 1980 and 1984 Olympic Games. Magazine
reviewers quickly labelled the game a "joystick killer" though, since
the gameplay involved furiously moving the stick left and right as fast as
possible. The faster you waggled, the quicker your avatar would run. Success in
the game was the result of maximum physical effort and minimum amount of skill.
Though most sports games typically are sedentary experiences, there are some,like this, that encourage the player to get physically tired as a result of
playing. The most obvious would have to be 'Wii Sports' with its Wiimote waving
shenanigans, or if you want to feel exhausted playing a 16bit game 'Olympic
Summer Games' is for you.
Released on a plethora of console, this was the official video game of
the Atlanta 1996 Olympic Games. Following on from similar games 'Olympic Gold'
and 'Winter Olympics', gameplay consists of pressing one or many buttons as
quickly as possible and occasionally timing a specific button press. Playing
like a mini game compilation 'Olympic Summer Games' consists of 10 events with
all but two based on track and field events.
100m Sprinting is a good place to start as it involves the simplest game
play. Four runners race simultaneously, with the winner being the first over
the line. For that to be you, you'll need to react quickly to the starter’s gun
and press the A and B buttons quickly. As reviewer Marcus Hawkins once said
"never has pressing two buttons been so draining". You'll be tempted
to use a controller with a "turbo" or auto fire button but, like the
real Olympics, cheating is a terrible idea. If you don't alternate the button
presses you won't win the race. Master this and provided you can press up on
the controller every few seconds you'll do well at the 110m hurdles too.
Jumping events are a mix of shorter button bashing followed by timed
jumps. These can be straightforward like high or long jump events which equates
to running then holding down a jump button to determine a launch angle. They
can also be insanely precise like the triple jump where buttons presses have
little margin for error. Then there's the complex pole vault, where a strong
run must be followed by a precise "down" press. If that's not enough, then you have to build the
perfect amount of momentum by pressing and holding "up" at the right
time and for the right duration.
While the practice mode allows you to select any event at any time,
there really is no point considering the throwing events (discus and javelin)
until you are adept at jumping events. In these, button tapping to run is
followed by angle setting much like the leaping events. However, both of these
are for nought if you don't throw at an exact time. Super Play magazine noticed a
rather large flaw in these events when they reviewed the game. "There's no
measured way of seeing exactly what angle you're throwing your projectile
at" they criticised. "An onscreen degree indicator would have made
this a lot more accessible".
The shooting events are in practice the most fun and varied, though
their appeal does evaporate quickly. Both involve moving a crosshair on screen
and pressing a fire button when it lines up with something you wish to shoot.
Archery sees you having to launch six arrows at a target but each must be
calculated according to the wind. You get to adjust the force you're firing the
arrows at, the faster they travel the less wind will affect them but the more
your target will wobble on screen.
Skeet shooting is essentially the clay pigeon mode from 'Duck Hunt', made slightly less fun by the removal of a sarcastic dog. Targets fire in a small section at the top of the screen at random times and your objective is to line the target up and shot before they vanish. It would be fun if they didn't all fall at precisely the same angle, so once you've perfected the timing it’s almost impossible to miss.
Skeet shooting is essentially the clay pigeon mode from 'Duck Hunt', made slightly less fun by the removal of a sarcastic dog. Targets fire in a small section at the top of the screen at random times and your objective is to line the target up and shot before they vanish. It would be fun if they didn't all fall at precisely the same angle, so once you've perfected the timing it’s almost impossible to miss.
With no in-game tutorial, playing 'Olympic Summer Games' without an
instruction book to hand is pointless. Unless you first read what you're meant
to be doing you'll end up seeing the phrase "disqualified" more than
anything else. This is partly because the controls are so inconsistent. It
seems almost random if an event will require you to press a direction button or
if it will demand an action button press to get your athlete to do something.
Two players can compete head-to-head in the sprinting events, and a
total of eight can play in the same game taking it in turns but it's really not
a game that's worth gathering people around the TV to play. 'Wii Sports' worked
so well in groups as it was so accessible. "How do I play this tennis
game?" You would be asked. "You swing this Wiimote like a racket"
would be your reply. It's a much easier conversation than "how do I play
this javelin game?" "Well you alternate tapping the A & B buttons
till you reach an imaginary line, where you must stop tapping and hold a
different button to set an angle which isn't represented on screen. Then you
have to press another button again at exactly the right time to throw it".
When playing with people new to the game you simply stick to the simple running
events. Problem is, as these are based on speed rather than skill, who ever can
press the buttons fastest in the first race tends to be able to press them
fastest in every race that follows.
So it is a game for a single player, but that quickly becomes limited
when there's such an inconsistent challenge. For example it is seemingly
impossible to break the World Record in archery and skeet shooting. However,
once I managed the rhythm and controls of Discus I was recognised as the
greatest in the World on my first successful attempt. Perhaps it was beginners
luck, but more likely I was the only person who had ever managed the ludicrous
button presses.
The game Character sprites (like the game ‘Flashback’) appear rotoscoped
but they lack any facial features and at times seemed to be moving at odds with
their direction of travel. As Super Play magazine noted, this is partly due to
the camera angle since "an isometric first person perspective doesn't
allow you to see who's actually in the lead". Maybe the events are shown
in this way to mimic TV coverage but it would have been more beneficial to
stick to a side-on view as seen in games like 'Track & Field'.
Every event has the same character animations, although obviously
sometimes they'll be holding something. The backgrounds are static with
motionless officials equally devoid of detail.
This is most obvious in the archery stage where you're aiming your shot in accordance with the wind direction. You have to wonder why a gale so strong in can blow arrows off course doesn't move leafs on trees or even cause clouds to move. Even with it offensive unnaturally garish colours it’s worth remembering that this game came out at the very end of the Snes' life. It even straddled the transition to 32bit consoles also seeing a release on the PS1. By this point the 'Donkey KongCountry' series, 'Star Fox' and 'Yoshi's Island' had shown exactly what the Snes could do. While it doesn't look awful 'Olympic Summer Games' looks primitive, reflecting the past rather than foreshadowing the future. As reviewer Hawkins remarked "this is on the Snes for gawd sake, not some tawdry little home computer from the early eighties".
This is most obvious in the archery stage where you're aiming your shot in accordance with the wind direction. You have to wonder why a gale so strong in can blow arrows off course doesn't move leafs on trees or even cause clouds to move. Even with it offensive unnaturally garish colours it’s worth remembering that this game came out at the very end of the Snes' life. It even straddled the transition to 32bit consoles also seeing a release on the PS1. By this point the 'Donkey KongCountry' series, 'Star Fox' and 'Yoshi's Island' had shown exactly what the Snes could do. While it doesn't look awful 'Olympic Summer Games' looks primitive, reflecting the past rather than foreshadowing the future. As reviewer Hawkins remarked "this is on the Snes for gawd sake, not some tawdry little home computer from the early eighties".
The menus are an embarrassment; White text on green backgrounds for the
most part. They look like placeholder screens that have somehow made it into
the final release, functional, plain and cheap. Thankfully they're not on
screen long and as Hawkins observed "the presentation between the events
is very quick allowing you to get quickly onto the process of playing. [But] it
seems wholly satisfied with shoving reams of Atlanta '96 emblazoned title
screens down your throats rather than sorting out its faults."
But even these lurid screens are not the worst thing about the game. The
audio throughout 'Olympic Summer Games' is akin to something you would find in
a cheap pachinko game. It's tinny, repetitive, distracting and thankfully can
be turned off. When I think if the World's largest sporting event I imagine
strident themes, national anthems the roar of a crowd 'Olympic Summer Games'
lacks them all. In their place are occasional judge calls that are
indecipherable, bizarre whooshing running noises and the sound of a
disqualification whistle over and over again.
You have to think that that developer must have spent such a large
amount on the Olympic license that it left no money to actually hire anyone of
merit to make the game. Perhaps the need to release the game in time for the
Atlanta games truncated development, "a mad rush to cash in" as Super
Play noted. Considering they had already made several similar games before you'd
be forgiven for thinking the Olympic license was in a safe pair of hands - but
how wrong you'd be.
Nintendo magazine system seemed to be of the opinion that " 'Olympic
Summer Games' is just excellent and should be in every sports enthusiasts list
of games to buy". The rest of the world disagreed. There are certain gamesthat are worth building up a sweat for and this certainly isn't one of them.
Had my Mum walked in on me pounding buttons to this game, she would have been
right to tell me to "turn it off" and I'd have been deservedly
ashamed for being caught playing it.
Often it’s cheaper to get an expensive
game in a bundle, as it means the rare gem isn’t obvious to those
quickly glancing at eBay. But usually included in the bulk buy deal are games
you don’t want. This is how I ended up with ‘Olympic Summer Games’, which I
never would have purposely bought. When you divide up the number of games in
the bundle by the price paid, I actually paid £9.00 for this. It's sat on my shelf
for a few years solely because I wanted to play it when the Olympics were on.
If anything the anticipation made the short comings of the game even more
obvious.
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