I was at a wedding recently. The
groom had a microphone in his hand and his new bride was looking radiant in her
dress. The groom smiled at her, as he recounted to the invited guests the
moment they met. "I remember it clearly" he said, "She was the
most beautiful woman in the room that night and we just chatted for hours - I
never laughed so much." The room is filled with applause as he kisses his
new wife on the forehead, but I was there at this first meeting and I remember
it a little differently. I distinctly remember them both being so drunk they
could hardly see, and unless I'm mistaken the groom said at the time that the
woman he was talking to (who would later become his wife) wasn't wearing enough
clothes and wouldn't stop talking nonsense. For the happily married couple, years
of dating have meant that a random drunk encounter in a university bar is now
remembered as the most important meeting of their lives.
The present, it seems, can change
our perception of the past. What was once insignificant and throw-away can
warrant closet examination. "Goof Troop" is one such example, a game
I probably wouldn't have paid any attention to were it not for one name in the
credits - Shinji Mikami.
Shinji Mikami is a developer with
the kind of CV that reads like "best of" list. Though he may be
appropriately applauded for being the creative genius behind the 'Resident
Evil' games Mikami's work extends much further. He has also had a hand in many
of Capcom's most revered series; credited on the likes of 'Dino Crisis', 'Devil
May Cry', 'Viewtiful Joe' and the 'Phoenix Wright: Ace Attorney' series . Recently
the visionary creator has moved to Platinum Games for 'Vanquish' and then he
attempted to save the survival Horror genre with ''The Evil Within' for Tango
Gameworks. While Mikami's career began at as a 'game planner', working on ' Who Framed Roger Rabbit' on the GameBoy
and 'Aladdin' for Snes, his first credit as overall 'game designer’ was on
'Goof Troop'. Like his previous credits this game too was based on a Disney
property albeit one that most people have never heard of (particularly in Britain).
At the time of release, a
licensed game based on an existing tv series or film meant a side scrolling
platform game. Though some games like
the Super Nintendo adaptation of 'Jurassic Park' deviated, the majority were
like Mikami's previous game ‘Aladdin’; move from the left of the screen to the
right, jumping on enemies heads. The gameplay of 'Goof Troop' is radically
different and much like the aforementioned dinosaur based game is more 'Zelda'
than 'Mario'. The game is viewed from above and progression typically involves
kicking blocks into set locations that are marked with a star. The review in
Total! points out that “these puzzles don’t get any harder the further you get
into the game. [They may be] Initially great fun but it gets very repetitive
after you’ve played a few screen”. Some
of the stages are exceptionally easy, with the solution almost being laid out
in front of you. Even in later stages there’s little challenge and the fire-breathing
totem poles that are there to hinder your progress, are more of an irritant
that a complication.
Solving each puzzle gives you a small key which allows progression
to the next part of the stage and the next block pushing puzzle. Solving the
last puzzle gives the player a large key which unlocks a boss room, from which
the level can be completed. Sadly these parts of the levels present even less
of a challenge and while each boss is varied the method to beat each is the
same; hold up your arms, catch whatever it is they are throwing at you and throw
it back at them. Even the final boss can be beaten before he even manages to
get through his entire range of attacks. 
There is another game that serves
as a much better comparison to 'Goof Troop' and the over head perspective is
the big giveaway. Without the 'Zelda' games as inspiration 'Goof Troop' would
be a massively different title and the similarities extend far beyond
aesthetics. Total! magazine put it quite bluntly in their review; “the puzzle
style, the game play, and even the graphics have been lifted straight from
Nintendo’s wonderful adventure game. Played ‘Zelda III’? Well you’ve played
‘Goof Troop’ then.” The reviewer is right of course, the block pushing puzzle
which makes up the bulk of this game was in ‘Zelda: A Link to the Past’, as was
progress controlled by the acquisition of small and large keys. Super Play
seemed to also notice a few familiar elements in ‘Goof Troop’; ”You rush from
screen to screen, going out of a doorway on each edge of the screen, which have
to be activated by killing all the baddies or finding the right key.” The items
that Goofy and his son can pick up also give a sense of déjà-vu. The grappling
hook for example can be used for stunning enemies, creating rope bridges, pulling
faraway objects into your hands and in the right situation can even be used to
push enemies off ledges.
Use of this hook-shot will clearly come naturally to anyone
who has joined Link in a Hyrulian adventure, but it would be wrong to say there
are no original ideas at work in ‘Goof Troop’. The bell item for example, I
can’t recall using in ‘A Link to The Past’. Goofy and Max can use it to guide enemies
to pressure plates to or to distract them long enough to solve a complex block
pushing puzzle. Rather than being stolen from a ‘Zelda’ game, I would argue
that this idea has in fact been incorporated into more recent titles in the
series. It’s not inconceivable considering that Capcom, the developer of ‘Good
Troop’ went on to create numerous hand-held ‘Zelda’ titles.
One thing ‘Zelda: A Link to the Past’
didn’t have though is a multi-player option, and it’s inclusion in ‘Goof Troop’
really is a saving grace. In two player mode, one player must be Max the other
his dad Goofy, with each playing differently.
Max is fast but weak, while Goofy on the other hand is the complete
opposite, slower but able to take out any pirate with one well-aimed object. In
single player you can hold a pair of items at once and switch between the two
as and when you need them. In co-op mode, each player holds one item and you
work as a team to get through. It’s clear, therefore, that ‘Goof Troop’ was
made with co-op in mind. Alone a puzzle take twice as long and it becomes a
frustrating endeavour as a result. On your own, enemies are free to roam and all
too often push blocks away that you need to use to solve a puzzle. However, when
there’s a second player they can distract the guards leaving the other player
free to solve the puzzle uninterrupted. In two player mode the experience is
still basic, it’s still incredibly simple, it’s still hilariously easy but it’s
just so much more fun with a friend.
When playing alone you I got bored very quickly, but when pairing up I
found the game much more enjoyable, throwing blocks at my co-op buddy just
because it’s fun to see them dazed and unable to defend themselves from the
enemies closing in.
Unlike any ‘Zelda’ game the story
of ‘Goof Troop’ is superficial and largely irrelevant, although it nice that
some effort was made to include one. Bizarrely though the adventure is set
somewhere totally different to the cartoon's suburban world and the tropical
pirate island setting makes you realise how little the game has to do with the
series. Evidently it is only the
characters that are true to the TV series that this game is licensed from. Goofy and Max, have to rescue their neighbours
Pete and PJ after a fishing trip is somewhat soured by abduction. Talking to the
game’s villagers will fill you in on why exactly the pirates captured Pete,
making the few cuts scenes the game has more understandable. But it is really a
story that’s so far removed from the jolly japes of the series that you have to wonder if the game carries
the ‘Goof Troop’ namely solely to secure easy sales. The game does at least
look like a cartoon, with bright vibrant well animated characters. The settings
too are also vibrant and varied enough to keep you interested. While not as
good as the visuals, the music about as upbeat as you’d expect even if somewhat
at odds with the dungeon setting of the
latter stages. However, much like the game play the level themes can be pretty
repetitive after a while and the music strangely manages to be irritating but
also completely forgettable.
Essentially ‘Goof Troop’ takes
one simple puzzle from ‘A Link to the Past’ and makes a game out of it. Even
without playing it you can already guess how tiresome that gets even though tha
game last at best a couple of hours. You’ll get fed up completing puzzles that were
clearly designed for more than one person which explains why it really is a two
player only game. There’s no denying it’s an enjoyable experience when both Max
and Goofy are on screen being guided by human players. If you’re considering
playing ‘Goof Troop’, it is vital you have a friend to play it with, as without
one you’re not even getting half the experience.
You could look at 'Goof Troop' on Shinji Mikami’s CV and regard it as a licensed game given to the
up-and-comer, where greatness wasn't expected as the well known brand would
sell the game regardless of its quality. If that's the case, the fact that's
it's unlike any other Disney game of the 16-bit era suggests there's a genius,
or at least a risk taker at the helm. As 'Resident Evil' loving Rich Stanton
points out in his IGN article, "it's no wonder that, right after
[finishing 'Goof Troop'], Capcom gave him the keys to the mansion."
‘Goof Troop’ really is a game
that fluctuates in value over any given year. When I first started collecting
some 18 months ago, you were hard pushed to find a decent condition copy for
less than £30 but now it sells for half that. I got my copy for free. I bought a
couple of games from a US eBay seller, and on the listing he mentioned that he
would throw in a couple of games as he was having a clear out. Though my copy
has no instructions and a name written on the box, it’s nice to own, but I’m
very pleased I didn’t pay anything for it . Considering I play the bulk of my
games on my own, ‘Good Troop’ really wouldn’t have been a good purchase for me,
even for the lower price that it sells for on eBay.
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