A gripping cyberpunk narrative is told across 7 huge levels, with numerous cut scenes advancing the intriguing "aliens taking over the World" plot. Each of these levels span a large number of non-scrolling screens, which in the main are filled with numerous platforms to traverse. Conrad B Hart, the playable avatar will, for the majority of the game, jump across and between these platforms. Doing so allows him to find items which solve various puzzles, with the ultimate aim of each stage being to find a route through the maze like design while avoiding or shooting any enemies that obstruct your path.
Conrad exhibits realistic human running speed and jumping ability, as well as realistic weakness — he will die if he falls from too great a height for example. The game is therefore built around trial and error; repeating screens over and over until the optimal route is discovered. 'Velocity 2X' designer James Marsden is a fan of this style of game, also citing 'Hot Line Miami' as a good example of repetitive game design done right. "Repetitive action is really fun and remains fun pretty much forever as long as there's obvious goal and a fatal consequence for getting things wrong. It [has to be] a skill based challenge that carries the risk of you screwing it up and this keeps it fresh, keeps it fun".