The video game medium is no doubt growing, but for a
(thankfully reducing) few games will always be nothing but ‘murder simulators’
or ‘sick filth’. I will always fiercely contest the idea that violent games
make violent people. I have been playing for over 20 years and not once killed
anyone in real life, nor have any of my games playing friends. That’s not to
say that there aren’t one or two examples of un-hinged lunatics who have cited
video games as being the source of their anger and the reason for their hideous
crimes, but they are an infinitesimal proportion of the gaming audience at
large. Even if their own claims that ‘video games made them killers’ have been
disputed by recent research into the human psyche, the headline grabbing idea
that games are nothing but sadistic and disgusting will not be going away
anytime soon. People need a scapegoat; people need a tangible and reassuring
reason why bad people do bad things.
Though they may not be my cup of tea, clearly I am happy for
violent games to exist for those who want to consume them. However, I am even
more in favour of age restrictions. It is essential that appropriate material
is only seen by appropriate eyes and this is the responsibility of those around
the player and those providing the content.
I’m happy for the Call of Dutys and Grand Theft Autos to be released,
but not happy for my 3 year old daughter to see them. As her parent I am
responsible for this. With all the age ratings on boxes and promotion that go
around massive AAA releases, I have no time for parents who say it’s not their
fault that “little six year old Jimmy is shooting people in the head in a
murder training game”.
This is why now I can appreciate what my Mum did when
she said I couldn’t play Smash TV (or more specifically Smash TV The Rip Off –
a £3 PD version of the game on the Amiga). She was not at all impressed with
the violent game that my brother had got me for Christmas, with its exploding
enemies and busty glamour girls. I was not impressed with her not letting me
play a game that I thought was pretty cool because of all this ultra violence.
Much like the eight year olds of today that are desperate to play Modern
Warfare and Black Ops, I wanted to shoot people and watch the fountains of
blood. Good on her for putting her foot down, but now she doesn’t have a say I
can finally play a game that sells itself on ‘Total Carnage’
Smash TV The Rip Off in Amiga Power (natch) |
It's 1999 and its the TV of the future |
The game is the spiritual sequel to Robotron 2000, played
from a top down perspective with the simple goal being to massacre swarms of
enemy sprites while surviving as long as possible. Avoiding the continual barrage of firepower
has been described as like trying to avoid raindrops in a storm, and player death
is never very far away. Brutally hard,
with some saying it’s actually impossible to get top the third (and final)
level on single player, without using the extra lives cheat. The plot, loosely imitating the film Running
Man, says a huge amount about consumerism and popular culture. The player takes
on the role of a contestant in a futuristic game show (set in 1999) where
material wealth is accumulated by mass murder – “the most violent game show of
all time” the result of “Television adapting to the more violent nature of man”. As the digitized speech of the cheesy game
show host screams “big money, big prizes” the contestant is rewarded with
toasters, sorts
cars and even VCRs, as a reward for their non-stop rampage.
Looking back at what has now become stable TV programming, the idea of a real
version of Smash TV is not entirely outside the realms of possibility, in a
modern world where voyeurism seems to know no bounds. Control of this anti-hero in the original
arcade game was achieved through two joysticks, one controlling movement the
other the direction of fire. Given this, the SNES version is universally
considered to be the best home port due to the joy pad’s layout; the face buttons becoming a substitute for one
joystick, the direction buttons the other joystick. Indeed you have to wonder
how possible it was to get to level 3 on the Mega Drive version, where shooting
is limited to just the direction your facing. Kill 10 men - win a toaster |
Though not an exact arcade conversion, the liberties taken
with the licence in ‘Super’ Smash TV actually improve the game play. Playing it
alongside the Arcade port on one of the many Acclaim collections I seem to own,
actually emphasises how much better the SNES version is. Vibrant sprites crowd
the screen, with no noticeable slowdown. More importantly though unlike the
original arcade version, getting to the ‘pleasure dome’ is actually possible in
this home port, though very hard to achieve. It is these sprites that actually
disguise the ultra violence for a contemporary audience, and the idea of it
actually offending people seems a little bit laughable now. The volume of
pixelated blood and exploding 12 pixel high characters if anything seem
cartoonish and tame – if i’m honest I expected it to be more shocking and gore
filled. Maybe it’s because the Daily Mail
was right and my years of console abuse has desensitised me to violence. More
likely though is that a modern day player is used to seeing photo realism and
these little exploding boxy sprites just don’t remind us of humans any more.
That’s not to say I would want my 3 year old to sit and watch, but as a quick
glance on the back of the box would say it’s probably fine for “aged 8 to adult”.
If this game was sold on its shock value 20 years ago,
what’s left when this has become so mundane that it’s actually quirky and silly?
A hard (though not impossible) shooter that while addictive does get monotonous
and boring for a solo player. Any
conversion of an arcade game will always have game play that leads to player
death as quickly as possible. In the wild, the arcade cabinet would of course
only play when money was put into it. So to maximise return, game play had to be as short as possible and
as a result you have Smash TV’s frantic death filled game play. Lives last
minutes and
continues are plentiful as each one used would have been an extra
50p for the arcade owner. When played at home I find this need to end the
player’s life as quickly as possible makes the game feel fractured and
frustrating. For me it was simply too frantic, too unpredictable. I found myself more concerned with how to stay
alive rather than actually blasting in the gung ho style that was intended. I didn’t feel like an
action hero, I felt like a coward; clinging to the walls of each closed in
level as this meant bullets would only come from two directions rather than
four. I was put in too many situations where I had no room for manoeuvre; there
were just too many enemies on screen. This is particularly
true of the second
and third bosses, where there is no safe point to wait while the required gun
upgrade appeared. With the game played
on Normal mode, without the cheat for extra lives I found myself dying at the
same points on each play through. A predictability and inevitability of death
that suggests the game is flawed rather than my abilities, as it seemed no
matter how good I was there was a barrier that could not be over come without
losing lives. A game is only enjoyable
if it’s hard but fair, just presenting an impossible situation to a player
seems rude.
Its just a matter of inevitability |
A product of it’s time
therefore, with a plot that documents a point in time when 80’s consumerism was
being replaced by 90s sensationalism. An
hour long distraction, of adrenaline filled bullet dodging, unfair deaths with
bombastic action hero music.
It was fun to play in
small doses, but got less fun each time I pressed start on the title screen.
There was even times when I would get part way through the second level and
just turn it off, knowing that I didn’t have enough lives to overcome the
unavoidable deaths and simply wouldn’t have been able to progress. Rather than
see my little all action hero unavoidably explode in a shower of red dots (over
and over again), I simply saved the game the bother and turned it off. I’m sure
it would have been more fun with a friend, though where enemy’s attentions are
divided and boss battles halve in length.
Maybe I should play it with my Mum and see how offended she
really can get by pixelated blood.
How did I acquire this?
When it comes to a SNES game I definitely have a sweet spot,
where if the game looks interesting I will buy it even if I don’t know much
about it. Unless it’s a sports game, if its boxed and complete without too much
edge ware or crushing I’ll buy pretty much any game for £10 (+p&p) Smash TV
was a somewhat impulsive eBay purchase as I saw it had just been listed for
£9.99 ‘Buy it Now’ and knew it usually went for a lot more than that. Back in
the day it would have been possibly three times that price – which it really
isn’t worth unless you have a friend to play with.
This comment has been removed by a blog administrator.
ReplyDeleteYou think Smash TV is bloody you should play Mortal Kombat
ReplyDelete