How much would you
pay to play a game of Pool on the Super Nintendo?
Released in 1993
Developed by Iguana Entertainment.
Published by Data East.
Almost on a daily basis Super Nintendo games increase in value. It's a
frustrating fact for any Snes collector, but it's annoyingly the truth. To make
things worse, as other fellow Retro collectors are now holding onto their most
prized pieces, the number of good condition games depletes and the value of the
remaining ones "in the wild" goes up. As a general rule, boxed
Super Nintendo games in the UK sale for between £10 and £300 depending on the
title. The majority fall into the £20-£60 bracket. The logical assumption would
be that the most highly regarded games demand the highest price; however that's
not always the case. Market value is more often defined by the number of copies
originally available multiplied by desirability. Awful games are sometimes more
expensive than good games owing to their perceived significance within video
game community. ‘Mega Man Soccer’ is undeniably a worse game than ‘SensibleSoccer’, but many people (myself included) are happy to pay three times the
price for it, just to complete their 16bit ‘Mega Man’ collections. If market
value or price doesn't equate to quality where does that leave cheap games
then? If the more expensive games aren't always the best games, are the
cheapest games not always the worse?
To test this theory I bought the cheapest
boxes complete game I could on eBay. After ignoring football games and titles I
already owned I settled on a Japanese copy of 'Side Pocket' for the bank
breaking price of 99p (including postage). I can't imagine the seller was too
pleased to sell a game for so little, the end price wouldn't even have covered
the cost of sending the game. When it arrived, expectations were low, after all
if this was a good game why would my fellow retro collectors have let this game
pass them by?
The game is of course a digital version of Pool, the classic pub
distraction. Play is viewed from an overhead perspective and follows the same
ideas of the real game. Players take it in turns to strike a white ball with a
cue, hitting it towards other coloured balls on the table in order to push them
into pockets around the table edge. A player’s own balls must be pocketed before
they can sink the 8ball black, and doing this makes them the winner. It’s a
world known premise, and one that's been replicated on home computers and
consoles many times before this Super Nintendo version.
Unlike ‘Championship Pool’ also released on the Snes, ‘Side Pocket’
allows for a huge degree of control over your cue and by extension the white
ball. With a blinking line that indicates your next shot's trajectory, a power
meter that allows you to vary the amount you strike the ball and even the
ability to perform spin, all the things you can do with a real pool ball is
available to you. Also, like the real game, ‘Side Pocket’ is designed for two
people to play simultaneously. For Super Play’s James Leach, the multiplayer
mode is “the great crowd puller.
Beating another human at a decent game is the
best thing you can do with your Super Nintendo, as everyone knows”. But despite
the range of shots you can perform, the game remains accessible and easy to
pick up. There’s not even a need for first time players to understand the
minutia of the controls as there’s fun to be had just striking the ball and watching
the chaos, with even random over powered shots causing a satisfying cascade of
balls around the table.
'Side Pocket' was originally an arcade game, which may explain why there
is a surprisingly comprehensive one player mode. Of course the basic, hit a
white ball to knock other balls into pockets premise remains, but a player can
only progress to the next stage if this is done in specific ways. A player is
restricted on the number of times they may miss for example and as the score
needed to qualify for the next stage increases so does the need for
the player
to pocket the balls without missing at all. In later levels progression even
depends on you pocketing the balls in numerical order, forcing a player to make
increasingly complicated shots, bouncing the white off cushions and balls off
one and other. In this way the game ends up feeling less like a sports
simulation and more like a puzzle game, a fact that's enhanced by the
visuals.
With clean crisp colours and bright vibrant balls, 'Side Pocket' is more
functional than realistic. With their real time shadows, licensed tables and
dust physics, equivalent Pool games now, push modern technology to achieve
realism. 'Side pocket' doesn't even attempt to push the Super Nintendo.
There is no ostentatious use of mode 7, indeed there isn't even sprite scaling
which would allow a player to zoom in on the balls. This sort of graphical
trickery was used in the Amiga classic; ‘Archer MacLean’s Pool’ which was
released at a similar time. Does 'Side Pocket' need such visual flourishes? Probably
not. Unlike ‘Archer MacLean’s Pool', 'Side Pocket' doesn't attempt to be
entirely realistic. With flashing oversized pockets indicating score
multipliers, balls that travel for far too long and floating severed hands
'Side Pocket' is clearly an attempt at an enjoyable accessible game rather than
an accurate simulation. When the Game was released, EGM's Mike Weigand even
wrote, "Yes, it is a video game version of pool [but] what's odd is that
it is even more enjoyable [...] than the real thing".
Super Gamer magazine couldn’t praise ‘Side Pocket’ enough, believing
that it was “simply the best pool game on the market”. It wasn’t an opinion
unique to them, Total! Magazine also felt they “couldn’t recommend [it]
enough”. All the best games are simple to pick up but hard to master, and ‘Side
Pocket’ certainly adheres to this guiding logic. In his Super Play review,
James Leach admitted that “the more time he played [‘Side Pocket’] the better
it became and the whole thing pongs healthily of quality”. James Leach went on
to recommend the game, even though, at the time it had a recommended retail
price of £44.95. I would certainly want more for that kind of money, but
considering I paid £43.96 less than that, like the Super Play reviewer, I am
happy to suggest that ‘Side Pocket’ is worth some attention.
Awesome post
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