Developed by Jutsu Games
Released in 2018
Video games have always
presented the opportunity to live a different life. Typically enjoyment comes from stepping into
shoes very different to our own; we become an army marine fighting for freedom
or a busty adventurous aristocrat discovering ancient relics. But sometimes, it’s
interesting to experience a life that could have been ours if we’d made different
life choices. It’s a gamified exaggerated portrayal of a reality of course, but
it’s an approximation that allows us to at least imagine what could be. The
appropriately named ’911 Operator’ is a perfect example of this. As the name
suggests the game puts you in control of a city's emergency services, answering
calls as they come in and dispatching teams according to the need. It’s a real-time strategy game, mixed with a
resource management-sim. Gameplay revolves around juggling the police, medics
and fire brigade. You’ll be prioritising and assessing the needs of cases and
responding in the most efficient manner.
Surprisingly given its
American focus, ‘911 Operator‘was made by Jutsu games, a small company of 5
people based in Warsaw, Poland. “We are making our way into professional game
development now. We really enjoy innovative gameplays and... maps“they
say. Its modest origins aren’t obvious
though, as a clean, stylish and functional interface has been favoured over
flashy graphics and potentially distracting flourishes.
In the main body of the
game, the action is entirely viewed from an overhead map, depicting a real
world city. On-screen Icons represent where all the different emergency crews
are located and as emergencies arise they are also shown as an icon. Each
emergency is given a combination of colours that correspond with the response
required. Accordingly, The core gameplay in ‘911 Operator’ could be described
as a colour matching exercise. You simply select a response team and direct them
to the event that matches their colour. Apparently many of the emergencies
featured in the game are based on genuine 911 calls. “We also consult[ed] with
professional policemen and medics, so do not worry about the reality of the
game” boasts the developer.
True to life, there’s a
wide range of emergencies that occur, and the game’s eShop listing states there’s
“More than 140 types of reports to encounter”.
“Sometimes they’re serious and dramatic, sometimes funny or irritating”
claims Jutsu games. You’ll need to send the police to break up a domestic
dispute, cats stuck up trees require fire engines and someone who had lost a
limb needs an ambulance. Different response teams are better equipped to deal
with different types of emergencies, so while you must respond quickly you also
have to act appropriately. It’s a good
idea to send the motorcycle cops to chase down speeders and you should get the
rapid-response medics to a heart attack victim before he dies. You earn
reputation points based on how well you deal with events and cost the city
money for failing to respond in an appropriate way. As the developer notes,”
The main statistic of the game is Reputation, which goes up every time you
successfully resolve a report, and goes down each time someone dies, criminals
escape or you fail to resolve a report in given time.”
To pass a city and unlock
a new one, you’ll need to maintain a specified among reputation while keeping your
finances in the black. Any money that’s left over after a stage can be used to
upgrade your emergency crews. Depending on the next city, you may also need to
buy new guns and body armour for your police or load up the fire teams with
natural disaster appropriate equipment. If somebody gets injured
or lost in the line of duty, you'll also have to spend money replacing them by
picking from possible candidates.
Given the title of the
game, it’s no surprise that while juggling alerts you’ll also have to answer
911 calls. These occur half a dozen times during a city and take precedence
over the emergencies that simply appear on the map. Fully voiced these calls
are handled through point-and-click style dialogue options and not
all conversations all as straightforward as you might expect. Some are simply
false alarms, where you end up having a chat with an idiot who just wants a
pizza. Others feature very desperate individuals that have to be handled with
care and tact; identifying the exact nature of the call as quickly as possible
while trying to coax out where they are. As the game reminds you, determining
the location and the type of emergency crew required is always your first goal
as a 911 operator. Some calls are particularly harrowing, especially as the
game encourages you to play wearing headphones a practice that really immerses
you in the experience. In one memorable
moment, A father makes a desperate call asking how best to deal with his
daughter. However, as the conversation unfolds it becomes obvious that she
can’t be saved and that the caller must instead say goodbye to her. Thankfully, alongside desperation is joy.
Another man on the side of a freeway has to be talked through delivering his
wife’s baby. His joy at the end of the line is palpable and the voice acting
throughout the game is very well done. “Ian, our operator's voice, was an
actual emergency services dispatcher in Canada” notes the developer. “Among our
developers, we have Peter, who also used to work as Fire Department
Dispatcher”. Given there’s such a focus on the calls, the game would have
fallen apart were the voices not up to scratch.
‘911 Operator‘ isn’t a
story driven game. You’ll go into each shift not knowing what to expect and a
good performance will lead to nothing except opening a New city. Unlike games
like ‘Trauma Center’ or the ‘Phoenix Wright’ series there isn’t an over aching
narrative, there isn’t a big villain behind the scenes causing the emergencies.”
In the campaign mode, you will play on different cities like San Francisco or Washington DC, facing growing threats and more and more challenging tasks” the developer says. “Will you manage to operate 20 teams at once?” Although the ‘911 Operator’s mechanics are identical in all cities, there are calls and events unique to each location. Given the games strive for realism it does seem strange that some city specific events are clearly based on TV shows and movies. It was obvious that ‘Breaking Bad’ would be referenced when the game focused on Albuquerque rather than a more obvious larger city, like Houston, Las Vegas, Phoenix or Jacksonville. Indeed within the first few minutes calls mention a husband’s Meth lab, gang street fights and office block fires. Perhaps the more frivolous cases are there to dilute the serious point the game draw attention to. Every city is under resourced, not every person suffering can be saved but every villain can be caught. You have to priorities and the odds always feel stacked against you. ‘Papers Please’ style panic can set in, as you skim read the emergency’s description and make a quick impulsive decision, just to keep on top of the ever increasing caseload. In a rush, mistakes get made, and you will all too often fail a city because your fire crews were moving a broken down vehicle on a side road when they should have been putting out a blaze at a school. Indeed, even responding flippantly to a prank call can cost your reputation; so success requires absolute attention throughout.
In the campaign mode, you will play on different cities like San Francisco or Washington DC, facing growing threats and more and more challenging tasks” the developer says. “Will you manage to operate 20 teams at once?” Although the ‘911 Operator’s mechanics are identical in all cities, there are calls and events unique to each location. Given the games strive for realism it does seem strange that some city specific events are clearly based on TV shows and movies. It was obvious that ‘Breaking Bad’ would be referenced when the game focused on Albuquerque rather than a more obvious larger city, like Houston, Las Vegas, Phoenix or Jacksonville. Indeed within the first few minutes calls mention a husband’s Meth lab, gang street fights and office block fires. Perhaps the more frivolous cases are there to dilute the serious point the game draw attention to. Every city is under resourced, not every person suffering can be saved but every villain can be caught. You have to priorities and the odds always feel stacked against you. ‘Papers Please’ style panic can set in, as you skim read the emergency’s description and make a quick impulsive decision, just to keep on top of the ever increasing caseload. In a rush, mistakes get made, and you will all too often fail a city because your fire crews were moving a broken down vehicle on a side road when they should have been putting out a blaze at a school. Indeed, even responding flippantly to a prank call can cost your reputation; so success requires absolute attention throughout.
It’s an intense game, best
played in short doses but it takes time to get to grips with everything. ‘911
Operator’ starts off initially very overwhelming. A very brief tutorial gives
an overview of the main gameplay but its broad strokes approach glosses over
huge elements crucial to the game. The main mechanics are mentioned but there’s
hardly any explanation as to how you perform the actions mentioned. The
resource management screens that appear between each of the levels are not even
acknowledged in the tutorial, despite being a key part of the game.
Although it’s apparently been “specifically redesigned for Nintendo Switch” ‘911 Operator’ never feels entirely at home on the console. The game can’t be played in table top mode because the text on screen is too small to read unless it’s inches from your face. The JoyCon controls feel incredibly imprecise, making it hard to pick exactly the right response team, especially when they are clustered together at one location. Even when you have control of the unit you need, unless you direct them to exactly the specific point on a city map, they won’t attend the emergency. Being in a close proximity isn’t enough and far too frequently I found I had failed to respond to a reported crime because my trusted employees had simply sat in their cars on a road around the corner from where a crime had been committed. The game was originally pitched on Kickstarter as a Steam game, and you can’t help but think it is probably more enjoyable on the platform it was intended for.
Outside of the main
campaign, ‘911 Operator’ offers the opportunity to play the game in the town
you live in. During their Kickstarter
campaign the developer promised they’d “made some rocket science to give an
option to download and play on ANY REAL CITY in the world, thanks to
OpenStreetMaps! Fight the crime and help people near your home in Free Game
mode!” The promise hasn’t quite
materialised, as I live in the City of Rochester and that’s not in the game.
However, apparently 900 local maps are on-offer, selectable from a Nintendo
Switch-exclusive World Map feature. If you pick somewhere familiar though you
may feel that the street names mentioned seem to be entirely randomly chosen.
When playing in London I had calls to Taviton Street, Bexley Avenue and Honiton
Road, but Oxford Circus, Westminster and Charing Cross didn’t have any need for
emergency vehicles. Clearly the idea is
that you’re pretending you're actually helping the community closest to you,
but the illusion only works if you’re in America. If a British person dialled
911 they would have no one answer. Even if they called 999 they probably
wouldn’t speak to someone with an American/Canadian accent. A Brit also
wouldn’t be reporting suspicious activity in a mall nor would they be alerting
authorities to a blocked freeway. If anything, the free mode draws attention to
the fact that the main gameplay doesn't ever radically change. After a few
hours the novelty of the game has worn off and the phone calls start to repeat.
As charming and patient as he is, the 911
operator becomes a bit repetitive after a while, which perhaps makes the game
bizarrely more authentic. Like real life, you're
dealing with a lot of the same issues, in fact you'll deal with a lot of the
same callers multiple times. As much fun as I had with ‘911 Operator’, I must
admit that were it my real day job, I wouldn’t be filled with job satisfaction.
There may be emotional highs but there’s also unpleasantness to deal with, and
I’m simply not emotionally strong enough to regularly cope with that.
Clearly, it’s a nice idea
to experience another life or career. However, it’s only through a video game
that you can quit your new job when the monotony sets in.
Initially sold for £13.49
on the eShop I picking this game up for 93% off; just £0.89 in a sale. I got a
lot of enjoyment for less than a pound, and at that price anyone with even a
passing interest should take a punt.
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