'Taz Mania' is yet another 16bit platformer. Is it fair that the game and
the protagonist have been forgotten about today?
Developed by recreational Brainware
Published by Sega / Warner Bros Inc.
Released in 1991
6 year olds have no idea who the Tasmanian Devil is; this was the
conclusion I came to following a massively limited poll. I asked my daughter
and her friend to give names to the cartoon characters I showed them. While
Mickey, Minnie, Donald and Goofy where familiar they had clearly never seen the
Loony tunes characters before. Bugs Bunny was thought to be Judy Hopps from
'Zootopia', Daffy Duck was named Donald's brother and Taz caused one to cower
because he was "too scary". This may all have been influenced by the
fact we play 'Disney Infinity' so my informal polling had to go further. My work colleagues never mentioned Taz when asked to name cartoon characters
they watched when they were younger. It may not have been scientific testing
but the Looney Tunes characters and specifically The Tazmanian Devil seem to
have been forgotten.
I'm hardly that surprised. I loved animation as a child, still do today
in fact, but Taz hardly showed up on my radar. He only appeared in five WBshorts and had a noticeably smaller presence in the Warner Brothers animated
films that followed these. However, bizarrely, he was revived in the 1990s as
the main character in 'Taz Mania' which ran for 4 series; a total of 60
episodes. Broadcast from 1991 to 1995, the show follows Taz's adventures in the
fictional land of Tazmania (based on Tasmania) where "the sky is always
yellow, rain or shine".
The series actually looks surprisingly cheap and has a very post modern,
self aware humour Similar to Tiny Toon Adventures. Sketches typically showed
that a perpetually hungry Taz could actually speak perfectly normally when he
wanted to. He is less ferocious and more thoughtful than his original
incarnation and the hardship he faces in life are typically endured to prevent
his family suffering. New Taz is the oldest child in a family that consists of
two younger siblings, his parents Jean and Hugh and their pet. A large number
of supporting characters also appear including Taz's loud, grouchy incompetent
boss Bushwhacker Bob, Digeri Dingo, Wendal T. Wolf, Francis X Bushlad and Buddy
Boar. Across the 103 individual stories that make up the episodes, the original
Looney Tunes characters also cameo. The series was popular enough to warrant
the creation of five games, including two on the Mega Drive. The first shares a
name with the TV series on which it is based.
In 'Taz Mania' the game, Taz's father Hugh mentions that there's a giant
seabird that lays eggs so large they could feed a family of Tazmanian devils
for over a year. Taz becomes excited by the prospect of a potentially large
omelette and leaves in search of one of these giant eggs. Sega Power Magazine
noticed a bit of a flaw in this story. "Quite why they need it when
Tasmanian Devils can seemingly eat anything remains a mystery". It's a
very simple plot that makes about as much sense as the stories in the TV
series. However it serves as enough motivation to keep a player platforming
through this short one hour game. "The game isn't tough enough or long
enough [...] It's for the gamer who wants a good laugh more than a great
challenge" agreed reviewer Neil West at the time. "There's enough
here to keep you interested until you finish it [...] but you'll probably
finish it far too quickly." West wasn't alone in his opinion that the game
doesn't last long enough to justify the original hefty £40 price tag.
"Even on HARD there's no real challenge" noticed critic Julian
Rignal. "Everyone who's played a few platform games of this type will
finish the game much sooner than they'd like."
Gallop records show that 'Taz Mania" was a bestseller in the UK for
2 months, but it certainly didn't deserve that many sales. It's an extremely
limited game, inferior to others out at the same time. "Game play remains
locked to the explore-judge-dodge formula and that eventually gets
repetitive" claimed Sega Power magazine. "Zero out of ten for
originality" Mean Machines magazine agreed. "
Like so many other platform games Taz must navigate multi directional
levels, killing random enemies and eating everything in sight for points. Our
hero can also perform a spin which can kill anything that he comes into contact
with.
It's an attack that's also used to kill the level guardians that are
randomly peppered through the game. However when in tornado form Taz is
difficult to manipulate. "'Taz Mania' has poor controls" said Power
Play magazine. "If Taz does not jump pixel-perfectly, he is guaranteed to
miss the desired platform".
Occasionally new play mechanics sneak into the game but rather than
break the monotony they are so badly implemented that they actually end up
making you frustrated. For example, an underground mine level half way through
the game, sees Taz travelling through the stage by leaping between elevators. I
got thoroughly lost in the stage and had to look online to find out that I
needed to use the momentum of one descending elevator to sling shot Taz up to a
higher section. There was no signposting in the game for this and as it took me
over a dozen attempts to time the jump correctly I can't see how you would
naturally discover that this is what you needed to do to progress. The logic in
the game never seems that consistent.
Some platforms can be jumped through and
stood on; others are solid and can't be penetrated. As a result you spend far too
long jumping against random blocks to see how they behave. While it's not game
breaking it doesn't feel very elegant, especially compared to Nintendo's finest
platform games; where you seem to instinctively know what to do and how to
progress every time you see a new screen. Even the exit to each stage can be
tricky to find simply because it seems to have been arbitrarily placed. While
there is a literal sign post when you reach a stage's end you often stumble on
it by accident as levels seem to fluctuate wildly in length. Some take
literally seconds, others see you traipsing around for five minutes. "Some
of the fifteen levels provide a real challenge, a lot of them are a little too
short to fully test your gaming abilities" agreed Mean Machines magazine.
However, maybe some bits just feel longer because you're battling with the
controls, trying to make Taz respond in the way you wish. Speed runs online
show the game can be finished in 20 minutes and that's playing every level
without glitches or shortcuts.
When paused 'Taz Mania' looks nice, with a big sprite and colourful
backgrounds, but when playing the cracks show. "You should never judge a
game by its screen shots" warns Neil West. The main protagonist is
terribly animated and it looks like half his run animation is missing as he
skips through the stages. Many reviewers seemed to think 'Taz Mania' looked
like the cartoon but presumably they meant that's because it has a recognisable
protagonist who has some humorous idle animations. The garish colours and
repetitive backgrounds of the game would have made watching the cartoon series
unpleasant. The graphics are not the lowest point of this game though, the audio is awful. The music feels like the worst kind of
interpretive jazz where the melodies are working against the backing beat
creating an uncomfortable sense of discord. To make things worse Taz makes an
annoying noise when he jumps (something you do a lot in a platform game). On
top of that some platforms also make noise when they are stood on and such a
barrage of sound will have you reaching for the TV’s mute button.
Critic Julian Rignal even said that the game's developers, Recreational
Brainware even failed to get Taz's most iconic sound right in the game." I
must admit to being disappointed by his roar - it's nothing like the manic
screaming and shouting fit he has in the cartoon". Perhaps this is why
Development of a semi-sequel two years later was handled by Headgames Inc...
There's no shortage of incredible 16bit platform games so the only
people who would prioritise 'Taz Mania' over the many many better games would
have to be a fan of the series. With a diminished interest in Looney Tunes characters
and everyone apparently pushing Taz to the back of their mind it seems very few
people will dig out this game to play. We have a habit of remembering what's
good and forgetting what's bad. Unless we are consciously reminded Long Term Memory erodes till we are left with only the most cherished of memories.
If the World has forgotten the Tazmanian Devil I only hope that it has also
forgotten playing this 'Taz Mania' game. It's one memory we couldn't probably
all do without.
Where did I get this game from?
When you buy games in bulk you typically have to live with games you
wouldn't have bought if they weren't included. 'Taz Mania' is one such game as
is its sequel 'Taz in Escape from Mars' which is also a pretty poor game truth
be told.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.