It's amazing how much you forgive when you love something. A
cat digging holes in your garden is annoying until you realise it's your cat.
That four year old on a train singing every song the from 'Frozen' suddenly
becomes adorable when you realise it's your own daughter. The game 'Heavy Rain' explores this concept, asking how far would a man go to save the child he loves? In this game Ethan Mars
literally crawls across broken glass and chops off a finger with a rusty saw to
save his son. He is driven to do unthinkable things purely by an over powering
sense of love.
Anyone who has read previous posts should be in no doubt that I am not a football fan. Recently, the only way I have found I've enjoyed a soccer game was by pretending it wasn't a soccer game at all. Yet despite my dislike of "the beautiful game" I have actively sought out one specific soccer game for many months. It's been on my wish list even though IGN called it "one of the worst soccer games you’ll ever play". So why would I be so keen to play bad game based on a sport I dislike? The reason is simple, on the box is a bomber wearing blue armour. If my previous posts make it clear that I don't like football games, equally apparent should be how much I enjoy 'Mega Man' games. I like them so much that even a picture of the series protagonist on a box makes me keen to play a football game; it's surprising the things you'll do for love.
Anyone who has read previous posts should be in no doubt that I am not a football fan. Recently, the only way I have found I've enjoyed a soccer game was by pretending it wasn't a soccer game at all. Yet despite my dislike of "the beautiful game" I have actively sought out one specific soccer game for many months. It's been on my wish list even though IGN called it "one of the worst soccer games you’ll ever play". So why would I be so keen to play bad game based on a sport I dislike? The reason is simple, on the box is a bomber wearing blue armour. If my previous posts make it clear that I don't like football games, equally apparent should be how much I enjoy 'Mega Man' games. I like them so much that even a picture of the series protagonist on a box makes me keen to play a football game; it's surprising the things you'll do for love.
When it comes to ‘Mega Man’ games, be it the X series or classic games there is an established formula. Although there may be unique gimmicks to
each game, at their center is always is a little guy in blue running from right to
left shooting in two directions and stealing abilities from the corpses of the
fallen. It was a style that remained constant up until the game skewed off in
an RPG direction with the ‘Legends’ and ‘Battle Network’ games. These though
were obviously not the first ‘Mega Man’ spin off. Indeed, so obscure and
surprising was a game that centred on Mega Man’s penchant for Soccer, that many, even now, hardly know of its existence.
In general ‘Mega Man’ games, while not known for their
involving stories are at heart narrative driven adventures. The reasons for having
to fight eight robot masters is at times hilariously tenuous, the writing may often
be melodramatic but still there is a clear story in each game. Things are no
different when Mega Man plays Soccer, although close scrutiny of this tale
really does it no favours. It’s a story delivered through a cut scene at the
beginning of championship mode, a story of good versus evil and man against
machine. Picture the scene. Just seconds before kick off an explosion rocks a football stadium. Dr. Wily's for
some reason seems to think that a soccer stadium has some sort of
underestimated strategic worth in his on going battle with mankind.
Unfortunately
for him, his master plan is somewhat thwart by the fact that this game is being
watched on TV by long term science rival Dr. Light. Knowing that only Mega Man
can stop any Wily menace (he has after all done it four times previously at
this point in the series’ timeline), Light activates the presumably dormant
‘soccer’ chip in Mega Man. He sends him off to do battle on the pitch shouting
“Go Mega Man! You must save soccer and the dreams of those who love the sport”
if the official art book is to be believed. Upon his arrival at a besieged
stadium you would think that with an arm that’s essentially a laser blaster, the
best idea would for Mega Man to simply shoot the villains. Despite being all he
has done in every other game though, this idea is never entertained. Instead Mega
Man goes for the far more sporting option of deciding supremacy playing 90
minutes of football. With so much at stake, and considering he is not known for
his sporting prowess it’s not the most logical of decisions for a hero to make.
Equally curious is how Mega Man has become a whole team rather than an
individual. Anyone with a passing interest in the series has to ask themselves where
all these other Mega Men have been every other time that Wily has attempted
global domination?
While the story may not make an ounce of sense when compared
to the logic of the rest of the series, what is impressive is the way in which
the series staples have been translated to a very different genre. In story mode (known as The Capcom
Championship), while you may start off with a team of all Mega Men things
quickly change. As is series tradition,
the first thing a player must do is decide which Robot to challenge from the
familiar ‘Master Grid’. As you defeat teams made up of re-animated bosses from
previous Mega Man games the player gets to keep one character from their team. With each addition the combined abilities of
your team increases, echoing the ‘Mega Man’ trait of a hero gaining a fallen
villain’s skill. Each acquired character too also has different stats, which
make the various players feel different.
While Mega and Skull Man are good all-around characters that perform well in any position, Ice or Gemini Men are perfect strikers thanks to their great speed. But the characteristics of classic Robot Masters extend beyond the characters themselves. Stadiums too are tied to their unique quirks; evidently Pharaoh Man loves to play football in the middle of the desert and Fire Man doesn’t even let an erupting volcano prevent him from a kick about.
While Mega and Skull Man are good all-around characters that perform well in any position, Ice or Gemini Men are perfect strikers thanks to their great speed. But the characteristics of classic Robot Masters extend beyond the characters themselves. Stadiums too are tied to their unique quirks; evidently Pharaoh Man loves to play football in the middle of the desert and Fire Man doesn’t even let an erupting volcano prevent him from a kick about.
But despite the variety of possible player and pitch
combinations the nuts and bolts of ‘Mega Man Soccer’ are rather limited. Even
after one game, it soon becomes apparent just how basic a game it is. Play is limited
to passing, shooting and clearing the ball, with the last two almost
indistinguishable. Only a small area of the truncated pitch is visible at a
time, so passing often requires more luck than skill and the radar displayed at
the top of the screen proves very little help. When not in possession of the
ball, the robot players are equally restricted. You are given a choice between
a slide tackle or a ball stealing manoeuvre, with the less aggressive approach being
so hard to pull off effectively a player will never use it. Consequently, you’ll
end up spending the majority of the time slide tackling anyone that has the
ball since there really is no penalty for doing so. When compare to the much
greater offensive and defensive options seen in ‘Sensible Soccer’ or even
‘Fifa’, ‘Mega Man Soccer’ seems outdated.
A competitive sport is only as good as the opposition you
face. In many ways the amount you can enjoy a sports title depends on the
difficulty curve; too easy and you get bored too hard and the game becomes
impenetrable. Based on this ‘Mega Man Soccer’ initially seems quite balanced. In
early games, the computer puts up robust
opposition; reflected by the low final scores. After several games though
cracks in the AI begin to show with alarming regularity. Own goals become
almost certain, and the computer’s other favoured mode of attack is to take ridiculous
shots that would never stand a chance at going in the goal. All players on the
pitch behave independently of one and other, moving at random even when with
the ball. For a computer controlled robot, kicking the ball is something you
must do within a specific time frame even if there is no one around to
challenge possession. All non human controlled players are at best erratic and
at worse outright idiotic. That is with the exception of the goal keepers, who
seem to have speed and foresight greater than the rest of the team pout
together. It is nearly impossible to score in your opponent’s goal, unless you
are on top of it. That is of course without resorting to cheap cheats. It
quickly becomes obviously that the easiest way to score is simply to shoot at the
goal from an angle. From straight on the goal keeper always blocks a shot, but
from 45 degrees it seems they simply can’t get to the ball. Within half a dozen
games, these faults are second nature. The outcome of any game is then determined
by how often you can get to the sweet spot to play the ball at the angle the
goal keeper can’t get to. This guaranteed win initial feels exciting, but the problem
is once you have learnt all of the AI’s
tactics you can easily score a dozen goals
in a game and at the point ‘Mega Man Soccer’ ends up being too simple and quite
frankly boring.
Of course it wouldn’t be a ‘Mega Man’ game without a
brutally hard final boss. In ‘Soccer’ once Mega Man has defeating all the Robot
Masters and gained all of their abilities he is thrust into a confrontation
with not just one Dr Wily, but a whole team of him. As seems to be a rule too
in a ‘Mega Man’ game, this final level is brutally difficult even when
exploiting all the game’s glitches. For a aging Doctor, Wily is impressively
fast with a football and impossibly accurate when it comes to shooting at an
off screen goal. Unlike the Robots you have played against before him, he
somehow can also stop your power shots, meaning the guarantee of at least two
goals is gone. Defeating him was more a case of luck rather than skill, only
possible because the ball got some how stuck between two of my players at a
point in a game when I had a goal advantage. All the frustration and effort of
finally defeating Dr Wily though leads to nothing. Despite the flimsy narrative
being introduced in the opening cut scene it is never resolved. There is no animated conclusion, no on screen
text telling you if harmony has been returned to the world of soccer. There’s
not even a credits roll, displaying a list of every individual who contributed
to the development. Instead, successfully beating the story mode in its
entirety flings the player back to the title screen. The identity of the game’s
developers remains shrouded in mystery, as is the fate of mankind.
There are three other gameplay modes, but none of them are
significantly different to the main game, and each mode also share the story
modes flaws and exploits. Exhibition mode may allow you to customize your own
team and choose a field to play on. However, when you are only allowed to play
against a team of underpowered Mega Men there’s little challenge. Tournament mode
allows you to pick a pre-made team and compete against others in a
bracket-style competition. Ultimately though this isn’t very satisfying, since
the only reward you get is the word “Congardulations” to appear at the top of
the screen after every victory. League is a similar mode, except now you
compete in a league to try to be the best team. Once again there are no rewards
for all of your hard work.
It all sounds like an odd, third party cash-in but it wasn’t,
it was both published and developed by Capcom, technically making this an
"official" Mega Man game. As such, what’s interesting most about
‘Mega Man Soccer’ is that it actually does a number of series firsts. It’s the
first ever ‘Mega Man’ game that not only lets you play as a Robot Master, but
gives you twenty different ones to choose from – twelve more bosses than most
other ‘Mega Man’ games. Being an official Mega Man game, brings with it expectations
particularly considering the series’ reputations for fantastic music and beautiful
graphics. In this area at least ‘Mega Man Soccer’ doesn’t disappoint. As this
game fits in the ‘Original Series‘ rather than the ‘X Series’ it seems fitting
that the sprites are closest in look to those seen in ‘Mega Man 7’. Bulkier and
larger sprites crowd around the football pitch, well animated and full of
charm. As all the opponents that Mega Man faces come from NES or Game Boy games,
this too is the first time they have been given a 16bit lick of paint. For long
term fans it’s great to see old favourites in greater detail and handled with
such care.
Much like the attractive look, the music too is both in
keeping with the established series style and suitable for the new genre. Though
it would have been nice to have remixed versions of original themes for each
Robot Master’s stage, the new tunes are distinctive without being distracting
and very much ‘Mega Man’ melodies. With matches that last at least ten minutes,
the music never feels repetitive or iterating. Many stage themes are in fact
more memorable than the majority of music within ‘Mega Man 7’, even if they
fail to measure up the majesty of the ‘Mega Man X’ Soundtrack.
While aesthetically and audibly the game may compare to the
other ‘Mega Man’ games, in perhaps the most critical areas it falls short.
Controls feel unresponsive and at times hard work, so much so that at the end
of the match your fingers actually hurt from continually pushing in one
direction. More critical to the game as a whole though is the fact it simply
isn’t finished. Digging around in the ROM for the game actually reveals that
the aforementioned missing story conclusion is actually in the game, as are the end of
game credits. What’s missing though is a line of code that triggers them, a
careless oversight that is startling from a game published by Capcom; a company
known for its attention to detail. These
are not the only things that are on the cartridge but not accessible form the
game. Tinkering within the innards of the game reveals that ‘Mega Man Soccer’
was originally intended to support the Super Nintendo Multi-tap accessory,
allowing for four players to play the game simultaneously. Buried within the
ROM is the unused text "WARNING!
ADJUST MULTI TAP” and unused 3 player and 4 player icon graphics can be
discover as well. Most excitingly for fans of ‘Mega Man’ is the revelation that
the series antagonist Dr Wily was intended to be a playable character – another
first for the series. However, no matter what you do, in the final game build
you cannot get the cursor to highlight him. This renders the ability to play as
him impossible without a cheat cartridge. It supports the general consensus
that ‘Mega Man Soccer’ was rushed to market.
You have to wonder what motivated Capcom to sell what is essentially an incomplete game, were they pushed to meet an unreachable delivery deadline or did they simply loose faith in the whole game? Initially, everyone had such high hopes for the game perhaps seeing a lucrative franchise expansion opportunity. Series artists Ryuji Higurashi even has gone on record to say that the most recognisable Robot Master from the series including Guts Man and Heat Man were originally kept back for as possible sequel. It was a follow up that was never going to be, as this game was critically panned and overlooked in shops. ‘Mega Man Soccer’ remains the worst reviewed of all the 16 and 8 bit ‘Mega Man’ games. It’s the only Snes game from the series to see a release in America but not Europe, even though Soccer as a sport is much more popular internationally than it is in the states.
I knew as I flicked the power button for the first time that
enjoying this game would be an uphill struggle, driven by a love of a central
character but made all the harder due to the fact I disliked the sport on which
the game is based. ‘Mega Man Soccer’ is
certainly the worst game to carry the name of the blue bomber and is also a pretty
poor representation of football. It may look and sound great, but for even the
most enthusiastic of fan, the branding isn’t enough to make you want to play
for long. With a friend, the game may be enjoyable but on your own ‘Mega Man
Soccer’ is flawed, monotonous and unfinished. Even with my adulation for the
other games in the series, it’s difficult to be too excited about a game where
even the creators and publishers seemingly lost enthusiasm at some point during
development.
Ultimately Mega Man should really stick to what he knows
best and I for one am mightily relieved he has hung his soccer boots up for
good.
I have in the past quite guiltily spent a small fortune on‘Mega Man X1 -3’ something I was not willing to do for this game considering
its poor reviews. Fortunately, I can play Japanese games and the Asian version
of this game entitled ‘Rock Man Soccer’ is identical except for the opening cut
scene . If you really want to play this
game I would certainly suggest playing at least a Rom of the game prior to
spending a three figure sum on it. Yes its a strange oddity, but there is no
way i can imagine anyone getting enough play out of this game to justify that
price.
You may not have noticed but every 10th game on
this blog has been a ‘Mega Man’ game. I had intended to end this tradition for
this 50th post, but with only two Snes ‘Mega Man’ games left to
write about it seemed to be a little impulsive to do so. A bi-centennial post
probably should have been for a better
game, but considering enthusiasm for the world cup still bubbles away
(despite England managing to not win a single game) sticking with the football
theme too seemed appropriate. Needless to say (and to perhaps compensate for
this awful game) next week’s post will be suitably epic – a game that would
perhaps have been more fitting for the allusive 50th post status.
Julian, Thegebs24 here (JuicyGameReviews). Well done on your achievements with this blog site. Looking forward to meeting you at Eurogamer 2014 :)
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