Developed by Hudson Soft
Published by Hudson Soft
Released in 1994
Do you ever feel exhausted after playing a game ? The credits are rolling and you have been ripped from a fictional universe that you've spent huge amounts of time investing into. It's a feeling I most associate with a JRPG since they last anywhere from 30 hours to sometimes close to 100 hours if you want to see everything. Yes you've thoroughly enjoyed playing the game, but at that precise moment in time the prospect of plunging back into such a big time sink fills you with dread. When you've got a gaming hangover like this, it's good to have on your shelf games that are short, simple and colourful. They aren't games that are going to change the world, your outlook or even tell you a very engaging story. What they will do is entertain, they will excite and they will do this from the very second you press start. Better yet, they do not even need you to think too much.
As Super Play magazine remarked, “the designers have yet to catch on that we need no incentive, reason or justification to blow things up”. There’s isn’t even a resolution at the end of the game, after killing the fifth “dastardly bomber” the credits simply roll making the setup somewhat pointless. You can of course find expansion on the story in the instruction manual, but even that feels like more effort than is needed to enjoy the single player game.
But in ‘Super Bomberman 2’ as you can tell who has killed you based on bomb colour, it’s easier to tell if these alliances have been broken. It’s a nice idea, but sadly, various bomb colours confuse things. In the frenzy of explosions it’s hard to tell quickly what’s a bonus item and what’s an opponent’s bomb. There are 10 scenarios to choose from which is actually less than the first Snes game. Each may have their own special twits, but more often than not, like the Technicolor bombs, the level quirks distract from the game rather than improve it. As with ‘Super Bomberman’ there is the aforementioned beauty in simplicity. With this in mind, if you only wish to play with friends there’s no reason to play ‘Super Bomberman 2’ over the prequel. The experience you will end up having will be the same regardless of iteration you pick since after the novelty of new modes has worn off you will always return to the default maze.