Blair will in later sequels be played by Mark Hamill of ‘Star Wars’ fame, but when the player is first introduced to him, he is rendered in pixels and not nearly enough colours. At the time of 'Wing Commander's first release on the PC, this focus on character may have been exciting and unusual but calling it an "interactive movie" is a little insulting to cinema, almost as insulting as the huge range of racial stereotypes that are depended on to define the other non-playable characters in fact. Space it seems is populated by a range of one dimensional people, who endlessly repeat the same thing and do it a language that is only ever seen in insulting comedy films.
It’s failing that the original game’s director seems completely oblivious to. Instead Chris Roberts is of the opinion that “’Wing Commander was always about the characters. From the very beginning the vision was to have a collection of interesting pilots, each with unique personalities and flying styles, like in a cool movie” With no voice over perhaps a dependence on cliché though does mean you quickly can imagine how a specific pilot may sound. Either that or it’s evidence that the ambitions of ‘Wing Commanders’ creator far exceeding his writing ability. Anyone can dream of writing a rich narrative, but not all of us have the capacity or creative writing flare to make it a reality. As with the technology hampering the flying sections, it may have been ambitious to have a shooting game that was one part space combat one part interactive drama, but the story itself and its implementation of it leaves a lot to be desired.