Proudly carrying ‘Bombuzal’ on their first ever cover, the magazine believed it was “a very good, very well thought out and very playable game, that never quite got the audience it deserved.” It was an opinion that publisher Kemco seemed to also share and so keen were they to bring this game to a Japanese console audience that ‘Bombuzal’ actually ended up being the third game released for Nintendo’s 16bit machine and the first to be published by a company other than the console maker. The problem was that being a four year old game originally released for a home computer, there was no way ‘Bombuzal’ was going wow new console owners in quite the same way that Nintendo’s launch titles had. Consequently, the game was largely over looked by most and when you play it now, some twenty years later, this was probably for the best.
It seems the only way to mentally map out the stage layout is to alternate between the two view points, but doing so takes up time which is rather limited anyway.
Ross Goodly, programmer of the Amiga version, is of the mistaken belief that “as a puzzle game it’s at least as good as ‘Tetris’”. He is wrong of course as that fantastic game is enjoyable beyond level 30. Thinking and forethought in ‘Tetris’ always leads to a great chance of success, in ‘Bombuzal’ completing a stage depends on a large dose of blind luck.
To import games from Japan, eBay isn't your only option. I always check on sites like Solaris Japan as often they have a game in stock cheaper than the final price it goes for on eBay. The also have a few gadget that removes any worry of getting charged extra at customs, so they're worth a look.