Each level therefore acts as a puzzle where the player has to decide which order to rescue Rolo's friends to complete the level. For example if you are obstructed by water you'll have to free beaver first. He can then swim across the lake and find a boat that can be used to help Rolo across. Things get complicated further as only three of the four buddies can follow Rolo at a time. Finding a fourth means one of the others will have to leave the party. Frustratingly later levels are plagued by trial and error however. You'll frequently sacrifice a character randomly only to discover you need them to reach the end of the stage. Having to restart a stage initially doesn't seem too big of an inconvenience however as the game progresses the levels become longer. That being said the puzzles become almost nonexistent half way through the game almost as if Steve Bak the level designer ran out of enthusiasm for this excessively long game. The caged animals become arbitrary items you have to unlock and the majority of the time you'll be playing as the titular elephant. There's great emphasis put on finding every caged animal and it’s the only way to avoid an ending that'll likely break the hearts of any child playing. While it shows Rolo reunited with his mother the player is literally told that their inability to rescue all his friends will mean they'll "never be truly happy again".
Every platform is slippery so you'll also find yourself pressing a direction counter to the way you're heading to desperately try to stop you character from falling. That's presuming you land on the target at all. Only half of Rolo's sprite interacts with the environment, so if only his front feet are on a platform you'll simply fall through it. Similarly jumping on enemies is only successful if the back feet connect with the foe. This literally makes the boss battles twice as hard. Despite being a hardy elephant, unless Rolo has a friend with him he can only withstand one hit. This is particularly unfair in levels where enemies swarm around you the second you enter the stage. You'll frequently die through no fault of your own as there's nowhere safe on screen to flee to. But the biggest threat to the player is water as it kills everyone except the beaver instantly. It doesn't take a genius to realise that half a dozen jumps onto platforms the width of a character that you have to fully land on despite the avatar not immediately responding to inputs is not fun, but it's made instantly worse when a single mistake plunges you into the water below. If this is really intended to be a family focused game, it surely must be least forgiving one ever conceived.
There are some lovely quirky touches too. Rolo for no obvious reason has a penchant for wearing hats themed to the world he is in. So when in the desert he'll have an explorer’s helmet and in frontier land he'll wear a cowboy hat. He also has a huge number of idle animations and a wonderful run animation- not the easiest of things for a four legged animal. There are various stage quirks that seem to just be there for amusement, for example Rolo shrinks after climbing in a washing machine. Indeed the levels themselves look great with dozens of layers of parallax scrolling. Sadly the camera is a touch sluggish with a tendency to rise up excessively whenever the player jumps. This frequently means the place you wish Rolo to land is off screen. Not being able to see where you are trying to land adds one more irritant to the terrible jumping mechanics.