"You can tell a complex story in a manga, or even in a consumer game which is not income-intensive, but this is impossible for an arcade game which is played on a per-coin basis. If you tell too much story, you destroy the gameplay. There was no problem with the basic premise of the Striders. There was no problem with the near-future world view. The problem was too much story detail". Instead the arcade version of 'Strider' attempted to make use of its impressive hardware to give a sense of the world through imagery. "I just used parts [of the plot] that would contain the atmosphere, I wanted players to feel and left the rest to imagination" he later admitted to Edge magazine.
According to Retro Gamer, Kouichi Yotsui actually got the idea for this "wall-cling" mechanic from a time when he was trapped on a freezing office roof. "I began to climb down in order to reach the emergency stairs, desperately afraid that I would die from the fall. Even then, though, I was thinking about the game and came to the conclusion that anybody that wanted to do that kind of thing must be crazy.”
The blue clad ninja can also summon robotic companions known collectively as "options" that help him fight enemies. According to Yotsui these are inspired by popular shooting games at the time. "I thought Strider should have an option help him out, like something in 'R-Type'" he once confirmed. These companions are as powerful as they are imaginative; consisting of floating 'Star Wars' like droids, a robotic tiger and a metallic hawk. While these can be used to devastating effect on typical level foes, the options are best reserved for the spectacular boss battles that 'Strider' is often remembered for. Indeed Yotsui was so proud of the game's huge boss characters that he put them in unconventional level points just to ensure more players would see them. "While a large boss enemy would usually come at the end of a stage, we put a large robot gorilla at the start of the second stage so you would see it straight right away" the designer told Edge Magazine.