The end result is a blocky foreground; quite a problem when you realise that this is something you see for the vast majority of play. Indeed Super Play even said the poor quality visuals surrounding the player’s avatar robbed the game of the atmosphere essential to a golf game." Like many critics they were of the opinion that the game is pretty horrible to look at. Colours are unnaturally garish and glitches are numerous. At times the player will be standing on top of water if the ball is hit close to a hazard. Even worse, the illusion of depth is very quickly shattered when you notice that trees look identical from every direction, rotating on the spot so they are always facing the player’s point of view. It wasn't trees that broke the sense of realism for Super Play magazine though; it was the odd behaviour of the ball itself. "The ball doesn't move terribly realistically" they noted." It judders along and suddenly stops, rather than gliding to a halt."
The player’s sprite is large and detailed, but it can't be customised at all. Hopefully you're a fan of ginger haired golfers who have a penchant for bright yellow tops and fluorescent blue trousers, as that's the only option in this game. Given this is the only animated sprite in the game you would think developer Stirling Silver Software would have gone to more effort animating him, 8 frames simply isn't enough. It wasn't something that escaped the critics and N-Force magazine apply said, "The animation of the swing's jerky ... with very basic graphics and little if any background."
After a few hours of play you simply get bored of looking at the same man doing the exact same thing over and over again. As with the Mega Drive version, the game features a choice of four tournaments, with three based on real locales and each naturally features 18 holes. To someone who has no knowledge of the sport or its celebrities (especially those from twenty years ago) the inclusion of real places and real people means nothing. Not that you can even play as "60 real PGA pros" anyway. They only exist within the game to give advice at the beginning of a hole and to take up space on the leader board.
Pressing the button too early causes the ball to hook to the left but waiting to late will cause it to slice to the right. It's a play method that seems to have appeared in every golf game ever devised. Indeed 'PGA Tour Golf' was the third golf game released on the Super Nintendo but all three are functionally identical. If anything, in 'PGA Tour Golf' The power indicator actually moves much slower than some other golf games making it easier to get a perfect shot.
The wind too seems to have a far greater effect on the ball than seems natural or realistic. If the wind speed gets up to 20, it’s best just to start over. The celebrity computer opposition may be unaffected by it, but for you, playing a shot in a gale is impossible. Not that you can see this near hurricane on screen, there are no weather effects and the course always looks the same. You can't hear it either as there's only the occasional sound of birds to prove your speakers are still working. Music is limited to just three tracks used for the title card, game menus and course previews. For the most part the game is silent and the invisible crowd gasping when an easy putt is missed only emphasises this more.