Developed by Capcom
Published by Capcom
Released in 1993.
CES 1993 was not an entirely rosy experience for Capcom. Everyone may have been impressed with ‘Mega Man X’ and pleased with the direction they were taking the ‘Street Fighter’ series, but behind closed doors, there was a storm brewing. For several years the company had secured the rights to exclusively release adaptations of Disney properties on Nintendo consoles. During a nineties animation renaissance, it was a license to print money. There was a problem though. This access to Disney did not extend to the Sega consoles that had found huge popularity in America. To make things worse, Virgin had swooped in on the licensing rights to the newest Disney film ‘Aladdin’. The race was on to produce an 'Aladdin' game for the 16 bit console; Capcom making a Snes version and Virgin making a tie-in game for the Mega Drive. To make things more exciting, both games had to be in the shops before the ‘Aladdin’ home video release.
As with the previous game I got my copy of ‘Aladdin’ for my birthday as a gift from my wife. In a modern world, the game probably represents far better value for money than it did in the nineties. It’s shocking to think that at the time of the game’s original release shops were happy to charge over £50 for such a short experience. Edge said at the time that they “finished all seven levels in just one hour of intense playing – [which] roughly equates to a pound per minute.” Despite what boot fair traders would have you believe, not all retro games are worth more than they once were and £10 for a loose cartridge seems a far more palatable price (though of course an added box raises the price significantly) .