When you only know the most famous games, its very easy to miss the great but ignored. Alisia Dragoon may be part shooter, part platfomer, part RPG but that doesn't stop it being all great.
Developed by Game Arts
Published by Sega
Released in 1992
Behaving like a blinkered fanboy is clearly a very silly approach to gaming, but there is at least one huge benefit. When you come out of the other side and realise there is more than one console for you, you're suddenly embraced by a huge selection of games. Growing up, I was so devoted to Nintendo that I didn't even like multi-format games magazines. It wasn't because I wasn't interested in what Sega owners were enjoying, I was appalled by even catching a glimpse of a screen shot for platform exclusive games. Of course, as I wasn't living under a rock I knew of the big titles; the 'Sonics', 'MoonWalkers' and 'Streets of Rages' but the smaller more quirky titles totally passed me by.
Developed by Game Arts
Published by Sega
Released in 1992
Behaving like a blinkered fanboy is clearly a very silly approach to gaming, but there is at least one huge benefit. When you come out of the other side and realise there is more than one console for you, you're suddenly embraced by a huge selection of games. Growing up, I was so devoted to Nintendo that I didn't even like multi-format games magazines. It wasn't because I wasn't interested in what Sega owners were enjoying, I was appalled by even catching a glimpse of a screen shot for platform exclusive games. Of course, as I wasn't living under a rock I knew of the big titles; the 'Sonics', 'MoonWalkers' and 'Streets of Rages' but the smaller more quirky titles totally passed me by.
Anyone interested in video games can probably list the big
titles for most systems but often the lesser known, more obscure games offer just as much, if not more. To make things even sweeter, because less
people know about these forgotten greats, less people search on eBay for them.
Less searches means less competition and less competition means a lower final
price. So, when someone embarks on a new games collection adventure I would
always suggest they search for "hidden gems" on YouTube. This is why
I have YouTuber "MetalJesusRocks" and his pal Reggie to thank. They
introduced me to 'Alisia Dragoon', a game that came very highly recommended on
their video. It'll come as know surprise that this MegaDrive exclusive game
hadn't registered at all on my Nintendo loving radar.
It was developed by Game Arts in 1992, the very same studio
who would eventually go on to create the 'Grandia' and 'Lunar' series. Despite
a limited print run and some terribly off putting over-sexualised box art, the
title was loved by critics at the time. "'Alisia Dragoon' is a welcome
addition to the MegaDrive arcade adventure collection" SegaPro magazine
wrote. It was something critic Julian Rignal agreed with in his review.
"'Alisia Dragoon' is an excellent platform-based blaster and sports
challenging gameplay and some pretty unusual features. [It] is a game that's
highly recommended to shoot 'em up and platform addicts alike!"
The fact that the reviewers couldn't agree on the genre of
the game is testament to the unique gameplay offered in 'Alisia Dragoon' and
there is no game that it can be directly be compared to.
The game sees you in control of Alisia, who moves through
eight increasingly more difficult side scrolling worlds shooting lightening
from her hands. However, there is a power meter for your lightening attack
meaning you're unable to fire continually. Once entirely depleted Alisia is
left defenceless until the gauge refills. Conversely If you refrain from firing
the metre fills and when charged fully, you can do a "rolling blast"
attack that usually clears the screen of lesser enemies.
To aide her on her quest she's is joined by four dragons,
who can be selected one at a time. On offer is a dragon which shoots flames, a
roaming fireball which acts as a shield, a lizard that shoots out boomerangs
and finally a slightly over powered thunder raven, which every minute launches
a screen wide flash that damages all enemies. However, despite their powers,
each are vulnerable and able to die permanently. Deciding which, if any, to
risk in a given situation is key to success in the game; a thought that Mean
Machines magazine agreed with. "Although it doesn't seem like it at first,
the different dragons are very useful" they noted. "Especially on
later levels where they can be used tactically to make the going easier."
When not in use the dragons are safe, but they can only level up when in play
and are able to kill monsters. Like Alisia herself, each dragon is able to
upgrade their powers, so there's a risk reward mechanic at work.
Given that 'Alisia Dragoon' a 2D side scrolling game, the
constant shooting action may remind you of games like 'Super Probotector'.
However, this game is far more tactical and doesn't offer a variety of weapons or even a need to aim at foes. Alisia targets every onscreen enemy automatically leading to a focus on dodging attacks. With her dragon companions the game feels very different to a "run and gun", if anything it's more like a grounded "bullet hell shooter". The fantasy setting, character design and levelling up may seem like RPG fare but that's where that similarities would end. Additionally, despite platforming elements which play similar to 'Valis' or 'Actraiser' games, 'Alisia Dragoon's emphasis on frantic shooting action kills that comparison. While it may have a projectile firing female protagonist like 'Super Metroid' this game is far more arcadey and immediate, with no back tracking and far less exploration.
However, this game is far more tactical and doesn't offer a variety of weapons or even a need to aim at foes. Alisia targets every onscreen enemy automatically leading to a focus on dodging attacks. With her dragon companions the game feels very different to a "run and gun", if anything it's more like a grounded "bullet hell shooter". The fantasy setting, character design and levelling up may seem like RPG fare but that's where that similarities would end. Additionally, despite platforming elements which play similar to 'Valis' or 'Actraiser' games, 'Alisia Dragoon's emphasis on frantic shooting action kills that comparison. While it may have a projectile firing female protagonist like 'Super Metroid' this game is far more arcadey and immediate, with no back tracking and far less exploration.
However like all of the aforementioned games 'Alisia
Dragoon' is exceptionally hard. "At the beginning, I thought that the
homing lightning beam would make this too easy, but as soon as I reached the
end-of-level boss, my preconceptions were horribly dashed" critic Richard
Leadbetter once commented. "'Alisia Dragoon' is a tough mother of a game, throwing
everything but the kitchen sink at you in an attempt to end you game".
A difficult first stage is actually intended to be an introduction; easing you into the game. From stage two onward the number and difficulty of the enemies significantly increases, so judicious use of the lighting attack is essential if Alisia is to survive. She starts with only one life and continues are extremely rare. Worse still using one after death means you're mercilessly put back to the beginning of the level. By the end of the game, you'll be fighting enemies nearly nonstop. Many of them just appearing out of thin air and absorbing multiple hits before they disapear. All the while, more foes are piling into the melee often swamping Alisia and her dragon of choice. Amidst all of the chaos, you need to be mindful of your magic meter, as otherwise you can easily end up being unable to attack leading to an inevitable and quick death. In addition to all of the enemies, there are also traps in various stages such as moving platforms, hot lava, and discarded munitions that explode when struck by magic. However a difficult concealed route is often an indication of upgrades ahead.
A difficult first stage is actually intended to be an introduction; easing you into the game. From stage two onward the number and difficulty of the enemies significantly increases, so judicious use of the lighting attack is essential if Alisia is to survive. She starts with only one life and continues are extremely rare. Worse still using one after death means you're mercilessly put back to the beginning of the level. By the end of the game, you'll be fighting enemies nearly nonstop. Many of them just appearing out of thin air and absorbing multiple hits before they disapear. All the while, more foes are piling into the melee often swamping Alisia and her dragon of choice. Amidst all of the chaos, you need to be mindful of your magic meter, as otherwise you can easily end up being unable to attack leading to an inevitable and quick death. In addition to all of the enemies, there are also traps in various stages such as moving platforms, hot lava, and discarded munitions that explode when struck by magic. However a difficult concealed route is often an indication of upgrades ahead.
If you're anything like me, you'll play 'Alisia Dragoon'
continually looking for ways to not head in the direction you're suppose to go.
Heading off the beaten track yields rewards, so the best approach to the game
is to try to find hidden paths to keep levelling up Alisia and her dragons.
Doing this gives you the greatest fighting chance towards the end of the game
when enemies come thick and fast. Without a high enough ranking character you
simply won't be afforded enough time to recharge your lightening power, making
completion of the game impossible. Like so many RPGs, the longer you spend
exploring the easier environments, the greater your chance of success when
things step up in difficulty.
Of course, should all that seem like too much work there is
a cheat code that can be used to skip levels, become invincible and even to
fully power up Alisia. Though it means the game can be finished in just over an
hour, it's worth using rather than simply giving up on the game.
There's lots to see in 'Alisia's Dragoon', it really isn't a game where the first level is indicative of the rest of the game. Often, to elongate their length, many action games are guilty of simply reusing the same level templates, but 'Alisia Dragoon' couldn't be accused of this. There is a huge variety of stages and by the game's conclusion Alisia would have traversed a mountain, swamp, temple, volcano, airship and castle. She would even have ventured inside a collapsing spaceship, when the whole impressive level is set at a slanted angle. It illustrates how every stage not only looks different but plays differently too. Each demand different approaches and the creative game design means that you very rarely have an entire level moving left to right.
There's lots to see in 'Alisia's Dragoon', it really isn't a game where the first level is indicative of the rest of the game. Often, to elongate their length, many action games are guilty of simply reusing the same level templates, but 'Alisia Dragoon' couldn't be accused of this. There is a huge variety of stages and by the game's conclusion Alisia would have traversed a mountain, swamp, temple, volcano, airship and castle. She would even have ventured inside a collapsing spaceship, when the whole impressive level is set at a slanted angle. It illustrates how every stage not only looks different but plays differently too. Each demand different approaches and the creative game design means that you very rarely have an entire level moving left to right.
The creativity extends to enemy variety too. Almost every
foe is unique to one stage, you won't see cave trolls in space or robots in
temples for example. As they don't have to be generic, each enemy can as a
result be reflective of the world they inhabit giving a nice sense of cohesion
to the game. But even with such stage diversity the transition between the
stages is thoughtful and logical. Alisia won't just appear on a spacecraft, she
will board it in the previous stage and would have seen the exterior of it in
an even earlier level. It's attention to detail like this that really makes
'Alisia Dragoon' feel lavish and it's no surprise that It was produced by the
anime studio Gainax, of 'Neon Genesis Evangeleon' fame.
With Gainax involved you would expect a great story, but the
truth is (Like most older action games) the plot is pretty thin. There are two
interludes when characters talk and a pre-game set up but most of the story can
only be found out by reading the manual. Alisia's father was a mage who fought
against the dark god Baldour, who has visited Earth for to spread dark magic.
Essentially, Alisia's father was captured and murdered before her very eyes by
the dark god and his right hand man Ornah. Now grown, Alisia has become a
magician of great power specialising, naturally, in her father's power of light and thunder. This means that
when Baldour's cocoon returns to Earth, she is able to pursue Ornah and his
master across eight stages to seek her revenge, ideally before the dark cocoon
hatches releasing Baldour's personified fury. It's a slightly silly story, and
even if you manage to overcome the difficulty and reach the end the narrative
isn't really concluded. Yes, Alisia defeats Ornah and Baldour but upon
returning to her village all she gets is a handshake from some random mystic.
This is hardly the work of great fiction and not a suitable reward for the
effort spent reaching the story's conclusion.
So, the plot is lacking, the visuals are impressive but it
is the game's audio that really stands out. As SegaPro magazine put it, 'Alisia
Draoon' is "Graphically great, but musically masterful".
Game reviewer James Scullion in particular loved the game's
score. "Possibly the most astounding thing about 'Alisia' is the
music" he once wrote. "There are 21 in game tunes, including
Elizabethan Waltzes, techno moshes, medieval fripperies and New Age meditationals
all of which add marvelously to the scenario". The sound effects too were
of note for Scullion and according to him the game had more sound effects than
any Mega Drive game up to that point. "All are loud and proud and deserve
full volume" he adds.
'Alisia Dragoon' is clearly a Hidden gem, a cult classic but
that also makes it a game that is unappreciated. While that allowed me to get
it for a bargain price, it does mean not enough people know of its majesty. It proves
that the Mega Drive isn’t just fast hedgehogs and scrolling fighting games.
While it’s hard to define 'Alisia Dragoon's genre, it isn’t hard to appreciate
its quality.
After watching 'MetalJesusRock's recommendation on YouTube,
I went straight to eBay to buy 'Alisia Dragoon'. Three years of buying Snes
games for increasingly inflating prices left me shocked when I saw the going
rate for Mega Drive games. Were this rare gem on a Nintendo 16 bit machine I
have no doubt it would've set me back over £50, but Mega Drive games command a
fraction of that price. A near mint boxed version was less than £15 posted. For
the same price you can barely get a Snes boxed sports title, which shows just
how silly I've been devoting my time to one console for so long!
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