Calling a game 'Lady Stalker' could conjures up many an inappropriate
image, but was the name the only reason the game didn't see a western release?
Developed by Climax Entertainment
Published by Taito
Released in 1995
In Japan “the past century is a history of sexual distortion,” social
psychologist Hiroyoshi Ishikawa told Time Magazine in 1983. “A small portion of
young people in Japan are sexually very, very active, while the vast majority
are sexually repressed.” Studying this work The Japanese Times found that the
situation is actually getting worse. "Not much has changed in 30 years —
except that the “small portion” grows steadily smaller" they noticed.
"For the Japanese government, "celibacy syndrome" is part of a looming
national catastrophe" claims the Guardian newspaper. Japanese young people
are not only avoiding marriage, they are not having children since many have
stopped having sex altogether. According to research by The Guardian "a
third of people under thirty have never dated at all". Nearly half of
women and a quarter of men surveyed "were not interested in or despised
physical sexual contact" with most preferring "solo sexual
pursuits". Decades of increased Alienation from the opposite sex have
meant that many have sought gratification through other means, leading to a
huge market for adult-only media. "Normal sexual desires for another
person have been replaced by porn, and in turn this allows people to avoid
normal sexual relationships" claims former dominatrix Ai Aoyama who now
works as a Tokyo based relationship counsellor. As the years pass the content
of this pornography gets more extreme and irregular; leading to tastes that the
West find at least irregular if not repulsive. "When you have spent years
watching hentai porn, your appetites for the normal are almost completely
distorted as to be unrecognizable" claims Aoyama.
During this time of increased interest in perverse video games it's
hardly surprising that a game called 'Lady Stalker' would come to the super
Famicom. As it wasn’t localised for the west, many (myself included) saw the
title and feared the worse, especially as it was developed by a company called
Climax Entertainment. But to my surprise and delight it wasn't the game I
expected. Evidently the name was never intended to be salacious, it was simply
factual. You play as a character called Lady who stalks the land looking for
treasure. Rather than preying on women, you play as one. It's an unfortunate
title that would certainly have been changed if the game were localised.
Lady is a woman born into wealth. Despite a longing for adventure she is
imprisoned in the family mansion by her tutor Yoshio and the family chef Cocks.
We join the story when a house fire caused by Yoshio allows Lady to escape. As
she flees our protagonist heads towards Deathland Island; convinced that here
she will find the adventure she has spent her life yearning.
The game is actually a sequel to the Mega Drive games 'Land Stalker'.
It's an isometric RPG similar to 'Equinox' and 'Solstice' but without the heavy
puzzle focus and frustrating gameplay. Combat is triggered by Random encounters
like a traditional Turn based JRPG and combat is all done in real time, similar
to 'Secret if Mana'. However 'Lady Stalker' lacks the depth of this celebrated
masterpiece. Battles seem to mainly consist of swinging a sword until
everything is dead. The player can use a standard or charged attack and both
deal more damage if the player attacks the sides or backs of the enemy. With
this being an RPG, experience points and money are handed to the player upon
victory.
For the early part of the game Lady is on her own and defeat in
battle means Yoshio and Cocks will take her back to the charred remains of the
family home.
However, as the player progresses eventually the antagonists will join Lady in battle, united to fight a bigger foe. An enlarged party does little to affect gameplay though as Lady remains the only character the player gets to control. Your new allies simply use magic from the sidelines with the tutor attacking with fire and the Cook healing.
However, as the player progresses eventually the antagonists will join Lady in battle, united to fight a bigger foe. An enlarged party does little to affect gameplay though as Lady remains the only character the player gets to control. Your new allies simply use magic from the sidelines with the tutor attacking with fire and the Cook healing.
As is the tradition in the RPG genre, if too much damage is taken the
player needs to head to a church to heal. These can be found scattered throughout
the game, typically next to an inn which can naturally be used to save.
Villages also present the opportunity to buy weapons and armour but it's a
convoluted process especially when you can't read the text. This isn't
necessarily a fault in the game but words rather than icons make 'Lady
Stalker' very inaccessible to a Westerner.
While there isn't the sweeping plot of a game like 'Final Fantasy VI' there does seem to be more text than needed. Menus are awash with Kanji to the point where a non-Japanese reader has little hope of being able to equip items. Indeed I only understand the basic plot from reading translations online and have no idea why Yoshio and Cocks suddenly decide to help Lady when they seem so keen to keep her locked away at the start of the game. Until the fan translation community turns their collective heads to this game, for anyone outside Japan it's largely inaccessible. Given that it's not been done by now suggests it never will be.
While there isn't the sweeping plot of a game like 'Final Fantasy VI' there does seem to be more text than needed. Menus are awash with Kanji to the point where a non-Japanese reader has little hope of being able to equip items. Indeed I only understand the basic plot from reading translations online and have no idea why Yoshio and Cocks suddenly decide to help Lady when they seem so keen to keep her locked away at the start of the game. Until the fan translation community turns their collective heads to this game, for anyone outside Japan it's largely inaccessible. Given that it's not been done by now suggests it never will be.
It's a shame as the game looks quite attractive. The choice of an isometric
view would remind most people of 'Final Fantasy Tactics', 'Super Mario RPG' or
of course the prequel 'Land Stalker'. The main sprite is Colourful and quite
detailed but 'Lady Stalker' does suffer from the same problems that blight the
other games that chose this perspective. Some paths can't be seen as they are
obstructed by foreground objects and 'Lady Stalker' also lacks diagonal
movement which makes navigation around the screen difficult. The game never
seems to know if an Up input on the controller should make Lady move North East
or North West across the map. In my two hours spent struggling with the game I
continually battled with the controls and had to hold the controller at a
bizarre angle to progress as far as I did. Thankfully the jumping that
destroyed 'Land Stalker' has been completely removed as presumably negative
opinion made Climax realise its folly. The prequel would possibly be celebrated
as the greatest Mega Drive RPG was there no platforming elements. Depth and
platform position within the game world was impossible to judge as nothing gave
shadows and there was no scaling. This lead to a frustrating experience where
you couldn't progress in the game without battling through near impossible
jumping sections.
While I can claim 'Lady Stalker' is better for being a straighter RPG,
Clearly it's impossible to offer much objective opinion on a game where I
managed to play so little. Indeed
there's an infamous YouTube video where many of the 12,000 viewers criticise the reviewer for giving a score to 'Lady Stalker' after just watching the introduction. That being said this opening video does show some game scenes that look quite good fun. Apparently the game can be finished in 12 hours which is rather short for an RPG but in that time you'll ride in mine carts, shrink in size and climbing inside an enemy's body.
there's an infamous YouTube video where many of the 12,000 viewers criticise the reviewer for giving a score to 'Lady Stalker' after just watching the introduction. That being said this opening video does show some game scenes that look quite good fun. Apparently the game can be finished in 12 hours which is rather short for an RPG but in that time you'll ride in mine carts, shrink in size and climbing inside an enemy's body.
It's likely that many people owning 'Lady Stalker' will have bought it
based on the title. However, if you can read the Japanese potentially it is the
game that 'Land Stalker' always should have been. An entry level RPG with an
accessible simple and inoffensive story. There appears to be some depth through
item management even if the lack of party management suggests it can't compete
with most of Square Soft’s output. 'Land Stalker' left me disappointed because
it was a great game ruined by a poor design choice. 'Lady Stalker' disappointed
me owing to a lack of English language options. I do wonder if others were
disappointed for other reasons. Japan is undeniably a country that caters for
those were more perverse taste, but 'Lady Stalker' is not an example of this.
A few years ago a very generous French reader contacted me saying he
wished to send me some of his duplicate Super Famicom games for free. “I know
you like the strange Japanese games” he wrote, “so you[‘ll] be pleased with
these”. 'Lady Stalker' has sat on my shelf all this time as I knew I wouldn't
be able to progress to far in it. After trying 'Land Stalker' I thought it
worth the try.
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