[Continuing from the ‘Pacmania’ Review]
Published by Tengen
Released in 1991
As Retro Gamer magazine notes "After the success of 'Pac-Man'
in 1980, it was inevitable that a sequel would appear." The history of the
sequel 'Ms. Pac-Man' is actually a lot more complex than most realise. It
involves unofficial arcade modifications and lawsuits but the end result was a Namco
endorsed follow up that featured video game's first female protagonist. Despite what the film 'Wayne's World' once claimed
the game isn't the same as 'Pac-Man' with the exception of the main character
having a bow in their hair.
The arcade version included four different mazes, now with
more warp tunnels and solid walls - making it far easier to quickly read the
level layout. It also offered slightly improved enemy AI which caused endless
headache for 'Pac-Man' pros who had memorised the behaviours of the ghosts in
the original game. Bonus fruit now moves around screen, with a far more varied
menu on offer this time. So the differences are small but they're just enough
to make 'Ms. Pac-Man' superior to the original without ruining the concept.
'Ms. Pac-Man' is widely considered to be "the most
popular arcade game ever made" and for a time it certainly held the record
for "most commercially successful arcade game ever". Understandably
it was ported to practically every home console and computer in some form. The
Mega Drive version of course came out over a decade after the original arcade
release at a time when developers were
competing to show off exactly what the 16 bit generation could do. While it has
had a 16bot lick of paint, 'Ms. Pac-Man' looks archaic compared to other Mega
Drive titles at that time. 'Ms. Pac-Man' on the 16 bit Sega was however never
meant to be a reinvention, it was consciously made for fans of the arcade game
to enjoy. It hit the mark for the target audience with Classic Games Room's Mark
Bussler calling the Mega Drive version of 'Ms. Pac-Man' "the best version
of the greatest game of all time".
'Ms. Pac-Man' is far closer to the original 'Pac-Man' than 'Pacmania' is. The circular
wife can't jump for example which makes the game an expansion rather than a
reinvention of 'Pac-Man'. While the arcade version only had four mazes this
Mega Drive version has dozens divided up into several categories including
"big", "arcade" and "strange". The player can
also put Ms. Pac-Man into “turbo” mode where she moves around the maze much
faster. As you progress, the AI of the ghosts becomes much more aggressive and
they will actively try to hunt you down and kill you. While this was also a
feature of the arcade original this is far more obvious in the 16 bit Sega
version and presents a welcomed challenge that breaks up the monotony of the
game a little bit.
While it would make sense for the "big" mazes to
scroll, the problem with this version of 'Ms. Pac-Man' is that every maze
scrolls. The original game had a longer screen so all arcade mazes are taller
than they are wide. This does not lend itself to the 4:3 almost square display
of the Mega Drive. 'Pacmania' scrolled without detriment to the experience
because the playable character was always in the centre of the screen. 'Ms. Pac-Man'
however only scrolls up and down when the avatar is at the screen's edge. This
makes her much more prone to sudden attacks from off screen ghosts. The problem
is made worse during two player mode, when the screen simply doesn’t know who
to look at. Should both players move in opposite directions, then one playable
charter will vanish off screen. That's not to say multiplayer mode shouldn’t have
been included, it's actually warmly welcomed. As with so many things, playing
with someone else greatly improves the experience.
Your choice of which 'Pac-Man' style game you prefer really
does depend on your love for the original. I would certainly argue that
'Pacmania' has aged better, it's much more attractive and certainly more varied.
'Ms. Pac-Man' while being more authentic perhaps can be incredibly frustrating
with enemy AI catching you in unavoidable traps far too frequently. Pac-Man’s ability
to jump in ‘Pacmania’, while not a guaranteed form of defence at least offers
some hope.
Both games however are enjoyable in small doses by anyone.
The central "eat the pills avoid the ghosts" concept is simple and
accessible. Perhaps this is why today, people still latch onto the game series
and celebrate its existence. While I didn't catch what my hipster friend was
doing on the London underground that day, maybe his love for 'Pac-Man' extended
beyond decorated bags. After all, with its simple game mechanics and
short-burst style game play, a 'Pac-Man' game is the perfect game to play on a
commute. Five minutes of spare time is more than you need to finish a few mazes
and munch ghosts. Maybe it wasn't electric dance music that entertained him,
perhaps I overheard the 'Pac-Man' theme bleeding from his headphones.
To be honest, when building a Mega Drive I doubt I would
have bought one 'Pac-Man' game let alone two. These came in a big bundle and I
largely ignored them while I played the others. I'm pleased I did eventually
get round to putting them in the machine as if forgotten how addictive the
series can be.
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