There is little debate, when it
comes to multiplayer party games on the Super Nintendo 'Super Bomberman' reigns
supreme. At the time Total! Magazine called it "the best multiplayer game
ever devised" and Nintendo Magazine System magazine was equally enamoured
saying "in four player mode put quite simply Bomberman is the most
addictive game ever ". It can be enjoyed by four people simultaneously and
all the core mechanics can be learnt by a new player in 10 seconds, without a
word of instruction said.
In battles mode all players guide their differently
coloured Bomberman around a grid like single screen level. The main objective
is a simple one; kill all the other players and be the last Bomberman standing.
On their first try, the first thing anyone new to 'Bomberman' will do is press
an action button which will of course make their colourful avatar drop a bomb.
In a blind panic they will then press a direction button and in so doing get
trapped between a wall and this ticking time bomb. The seconds pass and the
bomb explodes; killing the player who has dropped it and destroying some walls
but not others. They are out of that specific round of course but all is not
lost, in this tragic display of suicidal haste they have leant all the
main mechanics of the game. Within ten seconds of starting their first ever
game this new player will now know that bombermen drop bombs, these bombs
destroy fragile walls but not solid ones and these bombs also kill themselves.
By logical extension they will also kill other bombermen and consequently they
now know enough to enjoy the game. In their next round they will then somehow
instinctively know to drop a bomb in a place that can be escaped from and from
that point on they can successfully compete in the battle with other players.
Of course with each round they
will better understand the nuisances of these basic ideas and come up with
the best tactics to use them. They will then learn through experimentation that
bonuses alter these mechanics in various ways, but all of these are easily
understood because the primary idea of the game is so fantastically simple:
drop a bomb, hide around the corner from it and watch as it blows things up.
It's because anyone can teach
themselves how to play Bomberman within seconds that it is so perfectly suited
to party play. Consequently, if you and your friends have a penchant for
destruction, 16 bit games and you have a multiplayer adapter with four
controllers you owe it to yourself to get this game. With many people gathered
around a Snes the fun offered by 'Super Bomberman' or one of its sequels is
hard to top. But what if you don't have lots of friends eager to play? Everyone
knows that a 'Bomberman' game is terrific fun with many people but what if
you're alone, is there actually an enjoyable experience to be had?
It's hard to imagine now the game
is so well known for it's multiplayer battle mode but the original game was one
player only. The earliest entry in the
series was released in 1983 for Japanese home computers. Though it was released
in Europe as 'Eric and the Floaters' on the ZX Spectrum, it didn't find any
sort of success until it was ported to the NES by Shinichi Nakamoto in a
marathon 72 hour programming session. In this game, rather than using bombs to
blow up other players the goal for the Bomberman is to place bombs to destroy
the level's enemies. The player must also find the goal that is hidden under
one of the soft blocks. The complication being that this goal is only activated
once all enemies are destroyed. These general rules for the single player game
are faithfully replicated in 'Super Bomberman' and across the game's 36 stages
the play is essentially the same as in the NES original. The enemies in these
three dozen stages vary, with some following a set path through the brick
mazes, some being able to with stand several hits and others stalking
Bomberman. However, regardless of their attack pattern the method of killing
these enemies is the same, and it's fortunately something that comes rather naturally
to Bomberman.
Unlike the earlier NES entry in the
series (and later Snes iterations) the levels in 'Super Bomberman' are limited
to one screen. Sadly, without the variation that scrolling would allow, the
stages do quickly feel repetitive, with difficulty being defined by the number
of enemies and their speed rather than complexity of the environments
themselves. At least since stages are divided up into six worlds of eight
stages each as at the end of a world Bomberman does have to face against a boss.
These typically are screen filling foes that require inventive thinking to
defeat. On a play through its likely the bulk of your lives will be taken
initially trying to figure out the technique needed to exploit the bosses'
weakness. Not that lives are a problem of course, with infinite continues
meaning that any challenge is quickly diluted. It's slightly odd that the
different stages of the battle mode see different gimmicks, such as search
lights and conveyor belts. These however do not feature in the single player stages,
when the tweets to gameplay would have made the different worlds stand apart
more. As it is, although they each look different, bosses aside, what you do in
each works is identical across the whole game. That's not to say the game looks
samey of course, as visually each world looks unique. Combined and with an
adorable anime styled central character 'Super Bomberman' does look nice,
simple and functional but still attractive. Likewise the music across the game
sounds varied yet cohesive. The soundtrack of the single player game offers six
different variations of Jun Chikuma's original Nes stage music. It's a nice nod
to the series' roots yet a way of remaining current; a trick that was pulled by
every 'Bomberman' game that followed.
It's doubtful that anyone opting
to play 'Super Bomberman' is in the pursuit of a engaging story, but even so
it's a shame that the short introductory cut scene has been excised from any
release outside of Japan, despite having no dialogue to be translated or
objectionable content. Odder still the images from (スーパーボンバーマン,
Sūpā Bonbāman) still exist on the international cartridge and can be even be
accessed (using Pro Action Replay code 7E00A433). It's not something that
significantly damages the game, it's just seems an odd development choice
considering the content exists. It would have at the very minimum marginally
expanded on the single player game length, as passwords and infinite continues
means the game can be finished in less than nineties minutes. In some ways it
feels like a modern FPS, where the main attraction is the multiplayer and the
single player is an afterthought. Indeed, even on your own more fun can be had
selecting the battle mode over the single player mode and competing against 3
AI opponents.
On the hardest setting the computer offers a pretty ruthless
opponent and the result is more challenging than the majority of the solo
game. At the very least it will offer a chance to practice for the opportunity
when you can play the game with friends as having played it quite extensively I
believe that the one player mode is not a reason to buy 'Super Bomberman'. The
game is and probably always has been a multiplayer title, and fortunately
that's worth the price if admission alone.
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