At a time when scrolling beat em ups are often called monotonous button mashers, this remake of a remake may come as a breath of fresh air.
Developed by Natsume
Atari/Tengo Project
Increasingly the movie industry
seems to be a try-again culture. If studios mess something up they don’t seem
to worry too much, they know they can give it another go. How many times does
poor Mr and Mrs Wayne need to die before we accept that Bruce is justified in
becoming a street vigilante who dresses up like a Bat; enacting punishment
without appropriate judicial procedure? ‘A
Christmas Carol‘ has been adapted into a film seven different times. Comic book
fans have even seen Bruce Banner turn into the Incredible Hulk four different
ways over the last 15 years, and I’ve seen so many ‘Dracula’ films that I’ve
lost all perspective.
While the silver screen is
in its second century, people have only been waggling joysticks for 40 years.
But despite a 60 year delay, the video games industry is probably more
accustomed to churning out the same product with a new lick of paint. Nearly 30
years ago Nintendo released ‘Super Mario All Stars’, a compilation of NES
‘Mario’ games identical except for a visual overhaul. They have since
repackaged and remade these same games with every new console generation.
‘Mario’ isn’t the only franchise to be milked in this way. ‘Metroid: Zero
Mission’ was a remake of ‘Metroid’, ‘Lylat Wars’ was essentially just an
expanded ‘Star Fox’. In fact some even argue that the ‘Zelda’ games are really
just remakes of the original over and over again. But it’s not just Nintendo.
Capcom are infamous for continually remaking their most popular games: be it
‘Resident Evil’, ‘Street Fighter’ or even their 16bit Mickey Mouse games.
Likewise, EA have frequently been criticised for making minor tweaks to a game
and packaging it as a new title. Even huge AAA series like ‘Tomb Raider’,
‘Mortal Kombat’ and ‘Doom’ have enjoyed rejuvenated success following a
complete franchise reboot.
While it’s easy to sneer
and see re-makes, re-boots and re-imaginings as cynical, minimal-effort cash
grabs, there are lots of reasons why they are actually a very good thing. We
tend to remember games as we wish they were, rather than how they actually are.
So disappointment often sets in when we return to a favourite title and the
rose tinted glasses come off. A good modern remake will remind a player of the
original but will address issues that blighted the experience of yesteryear. It
should be familiar yet improved; all the best bits of our memories with the
flaws glossed over. A remake of an older game also means new younger audiences
will be attracted to something that would otherwise have passed them by. While
the game could have existed for potentially decades before, a refreshed modern
interpretation of an ageing series shines a light on something forgotten. ‘Ninja Saviors’ ticks both of these boxes.
Inspired by a Super
Nintendo game (which was itself a remake of an arcade game) it’s possibly the
perfect modern remake of a remake. True to the source material, yet updated and
subtly modernised. Fans of ‘The Ninja Warriors’ series will adore it, but more
crucially new players oblivious to earlier games will likely love it too.
The first ‘Ninja Warriors’
was an arcade game, specifically a one or two player side-scrolling beat-em-up.
The Taito developed coin-op was actually best known for having a display akin
to a modern widescreen TV. “It created a stir when it first appeared because it
was the first to use a system of three monitors giving a massive 45 Inch play
area” recalls critic Andy Smith. In the
game you control brightly coloured ninjas, who battle their way through levels
taking down hoards of minions using shuriken and knives. Perpetually walking,
for the most part your playable character remains in the centre of the screen
and action is limited to a single plane. Unlike games like ‘Streets of Rage’ or
‘Golden Axe’, the levels have no depth to them, which would initially suggest
limited gameplay. However what this does
is make ‘The Ninja Warriors’ feel more like a 2D fighting game, where blocking,
managing combos and reacting to enemy attacks is the focus. Most side scrolling
beat 'em ups quickly become monotonous as you repeatedly press a single button.
‘The Ninja Warriors’ instead focuses on timing, countering and taking
appropriate action. As critic James Leach once said. “At first you’d think that
it’s the sort of game that calls for repeated hammering of the punch button,
because this tactic is vastly effective against the legions of naughty henchmen
which attack you. But no. Do this a lot and you’ll lose. There’s only one way
to be good at ‘Ninja Warriors’ and that’s to master all the moves each card to
perform” Leach says. “Of course there is nothing tricky about these moves; most
are combination of two buttons, or one button and a direction. But using the
right one, at the right time in the middle of a ruck is vital“. While on the
surface your protagonist appears to be wearing traditional ninja-yoroi, as they
take damage fabric is torn away to reveal their robotic limbs, body and head.
Advertising pointed out that “they have no human emotions to weaken them, and
only one mission: To destroy all enemies”. As robotic ninjas they have a vast
range of moves, making them more than capable of taking down the hundreds of
enemies that will stand in their way.
Since the first ‘The Ninja
Warriors” is an arcade game, there’s little in the way of story but we do know
it’s set in the dystopian future of 1993. Banglar, a repulsive corrupt and
power hungry US President intends to use his vast brain washed followers to
achieve World domination. It’s a tragically relevant story for today’s players!
‘The Ninja Warriors’ was a
critically adored cabinet game that got ported to many different consoles and
computers. According to Game Fan magazine it was “one of Taito's most popular
arcade games and set a standard for beat 'em ups”. The home ports also
impressed critics. “A first class conversion” Amiga Format noted. “The best
looking coin-op conversion to date and a truly great game”.
However, it was the Super Nintendo
remake that really caught the public’s imagination.
Developed by Natsume, the
SNES‘s ‘The Ninja Warriors’ was suitably called ‘The Ninja Warriors Again’ in
Japan - probably the most unsubtle name ever given to a remake. Some reviewers
claim that this game is a sequel, but for that to be true you’d have to ignore
the prequel’s ending where the Ninja Warriors are used as walking bombs to
destroy the White House. Instead, the story is very much as it was before. The
tyrant Banglar (now a mutant ruling over an unspecified nation) is seeking
world domination and a resistance group are forced to use untested ninja robots
to put a stop to his plans.
Like its very familiar
story, the SNES game shares similar gameplay, to its arcade predecessor;
however the player can now choose between playing as one of three different
robots. No longer identical, each has their own attributes and unique
move-sets. There’s the ponderous but powerful Ninja armed with a nunchuck, the
agile but weak Kamaitachi with arm mounted sickles and the balanced Kunoichi
who wields knives and swords.
As before, a player moves
along a single plane, with stages typically going in a linear direction and
ending with a big boss fight. Occasionally stages will momentarily pause, but
once you’ve dealt with a set amount of foes or activated an environmental
element, “GO!” appears on screen and play continues as before. Along with using
dashes, jumps, grabs, blocks, and a variety of attack moves to dispose of the
non-stop flood of enemies, there is also a power meter that increases slowly
over time. When full, the player can
trigger a powerful attack that damages all enemies on the screen. However,
using character specific attacks (like Kunoichi’s throwing stars) will deplete
the meter and it will drain completely if the player is knocked to the ground.
You can interact with the backgrounds to a certain degree and some objects such
as motorcycles, barrels and large safes, can be picked up and tossed at
enemies.
But equally the environments are peppered with hazards that can hurt
the player as well as enemies. These include fire, mine fields, huge propellers
and attack helicopters. However all the opposition isn’t enough to make the
game difficult. In normal mode ‘The Ninja Warriors’ doesn’t presents much of a
challenge as it offers unlimited continues.
The lack of challenge was something many reviewers noted. “‘Ninja
Warriors’ is great, but it falls one difficulty level short of GREAT” said
GamePro at the time. A bigger failing though was that the game was solo play
only. “The only bad part" about
this game [is] the lack of the two-player cooperative mode” suggested Electronic
Gaming Monthly.
But appreciation for the
game’s graphics was overwhelmingly positive; critics loved the large sprites
and detailed environments. Some even compared it to coin-ops or games only
available on the console powerhouse that was the Neo Geo. “It looks like an
arcade game” noted Super Play magazine. “These are the best graphics you’ll see
in any SNES beat ‘em up” claimed Super Pro, perhaps forgetting ‘Street FighterII’ existed.
It’s this SNES remake that
serves as the basis for ‘Ninja Saviors: Return of the Warriors’ on the Switch.
Due to the popularity of the Ninja Warrior TV show, a name change was required
in the West, but once again the Japanese title aptly summarises the true nature
of the game. ‘The Ninja Warriors Once Again’ makes it clear this is a remake of
a remake. Perhaps this is the game the developers intended all along, and
technology has only just caught up with their ambition. Returning to the
franchise some 25 years since the last entry, game designer Shunichi Taniguchi
and director Toshiyasu Miyabe have created the perfect update of ‘The Ninja Warriors’.
In fact to emphasise the similarities an early playable demo was showcased
alongside the SNES original at Tokyo Game Show in 2018. Accordingly, If we were
to continue the cinema comparisons, the game would initially seem like a shot-for-shot
tribute. The introduction sequence is even identical to the SNES version,
albeit with slightly corrected text.
The familiar story of a
megalomaniac dictator is as ridiculous and over the top as it ever was but that
works in the game’s favour. The whole package feels like homage to the nineties
and to the 16bit genre. It’s an appreciation for what worked and a celebration
of beat ‘em up games during their peak popularity. At a time where so many
modern interpretations of classic games favour the 2.5D look, ‘Ninja Saviors’
embraces pixelated graphics. Refreshingly, there are no clever lighting
effects, the only reason why you wouldn’t think this was a SNES game is the
higher resolution and the widescreen display. The latter of course reminds us
of the original arcade game with its three monitors. Shunning modern graphical
gimmicks might seem half-arsed if the end result wasn’t so glorious. The
characters are never static; they may be robots but they feel alive, always
swaying and bracing for battle. The bosses are detailed and suitably imposing,
the standard level grunts are wonderfully generic but varied and it’s nice to
see a return of the female enemies that had previously been censored in the
West. Given that ‘The Ninja Saviors’ is a side scrolling brawler built around combos
and timing, thankfully the animation is fluid and yet also short. The attacks
visually flow into one and other but should the situation change you’re not
forced to watch a lengthy combo chain play-out before being able to perform a
more appropriate assault. The backgrounds depicting an urban wasteland, the
underground, snowy mountains, presidential suites are emotive and detailed yet
not distracting. The interactive elements still pop though, and it’s obvious
which huge environmental elements can be plucked from the scenery and flung at
an opponent.
Many criticised The Super
Nintendo game for being too short and with 8 levels this Switch game won’t take
too long to finish either. But this is where ‘The Ninja Saviours’ actually
feels like an enhanced directors cut, with additional content that prolongs the
experience. Alongside the original three playable characters are two new
robots, unlocked when the game is finished on normal and hard modes. Yaksha is
a petite yet somewhat busty female ninja with extending arms. Additionally
there’s a colossal screen filling mechanised shinobi known as Raiden. While
they sit perfectly alongside the 16bit originals it feels like these two
additions show off the greater graphical resolution of this remake. Without
smaller pixels Yaksha would be unreadable and Raiden would vanish off the
screen. You’ll unlock both fairly quickly as ‘The Ninja Saviours’ is still not
a challenging game even on hard. The regular check points and infinite
continues make this accessible to even those who spam one attack button
(failing to understand the nuance and subtlety of the game). Persistence will
lead to success. The accessibility works though, as with the introduction of a
much needed co-op mode it’s an ideal choice for nostalgic 16 bit players to sit
down and causally play together.
The longevity of the game
really comes from trying to master the combos, as this means you can get
through the game quicker. Provided you don’t lose a life, this clear time can
be shared globally allowing you to compare your abilities with the rest of the
world. Even a week after release there’s some incredible online times already;
perhaps many players are using the skills they learnt playing the SNES
original.
There are other inclusions
in ‘The Ninja Saviours’ that will perhaps only be appreciated by long term fans
of the series. The sound options are certainly aren’t aimed at new comers. ‘The
Ninja Saviors’ embraces the genus of the previous games’ soundtracks, while
adding new tracks to the mix. The jewel in the thumping oh-so-nineties synth
rock soundtrack is “Daddy Mulk”. The arcades 1987 anthem was created by Taito’s
in-house band Zuntata. Originally the background music to the first stage, it
features a medley of old-fashioned oriental sounds with fantastically eighties
computerised choirs and voice samples. In many ways it sounds like an
experimental Daft Punk song and has garnered a cult following. The Zuntata band
became almost game music celebrities overseas, performing live in front of
audiences of thousands. The Sega CD version of the original ‘The Ninja
Warriors’ actually included a music video with members of the band acting out a
bizarre prelude story. A quarter-century later, Daddy Mulk remains incredibly
popular with fans still remixing it. It’s inclusion in ‘The Ninja Saviors’ is a
good example of the approach Taito have taken. There’s no need to change and
forget what has bean, old doesn’t always mean dated and unwanted.
Electronic Gaming Monthly
called the SNES game "the best side-scrolling fighting game yet." I’d
be inclined to say this remake is the best side scrolling beat ‘em up on the Switch.
Usually I get bored of these types of games, where a limited number of moves make
the game monotonous. ‘The Ninja Saviors’ is deceptively deep, wonderfully
nostalgic and terrific fun. Sometimes it may take three attempts to get things
right, but as this remake remake shows, maybe it’s worth persevering.
A copy of this game was
provided by the publisher. This article has not been seen or changed by them
prior to publication.
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