Retro Gaming has become mass market, and gimmick gadget stores are eager to cash in. But how do you sell and package a collection of questionable retro inspired shovelware games ? Obviously with an over sized dance mat style controller.
Developed by Orb Gaming
Released in 2019
There was a
time when there was a games arcade in every British town. Cabinet machines
offered the latest eye popping graphics; visuals impossible on home consoles.
Louder and louder music competed for the attention of punters and gimmicks like
ride-on motorbikes and life sized guns were designed to enhance the experience.
As the decades passed and home consoles became more powerful, gaming arcades
slowly vanished. Arcade cabs instead only appeared in bowling alleys and
motorway service stations - a lingering echo of what used to be. These last
remaining arcade bastions had to offer something that couldn’t be experienced
on a console at home for free. Arcade owners were forced to favour Immersive
experiences with giant screens, and at the turn of the millennium the Dancing
Games became a big draw.
These
Rhythm-based games were first introduced as arcade games in Japan in 1998. The
most popular arcade games such as ‘Dance Dance Revolution’, ‘In the Groove’,
and ‘Pump It Up’ use large steel dance platforms connected to the arcade
cabinet. Players would stand on a large three by three dance mat, tapping the
relevant arrow on the dancing platform corresponding to the directions
appearing on the screen. As the arrows appeared in time with the music, the
player theoretically danced their way to victory and the when accomplished
players gave it their all the spectacle was quite a sight to behold. For most
though, you’d flail around in an uncoordinated way, turning into a sweaty mess
as you try to keep up with the increasingly complicated dancing directions. In
your head you looked like a wondrous fusion of Michael Flatly and Michael
Jackson. To everyone watching though you looked like a drunken uncle dancing at
a wedding, busting shapes slightly behind the beat. “It is even more
interesting to observe the responses of people watching them play, since they
also mimic the actions which are occurring on the screen, even though their
actions have no consequences on the game play” Irene Chien, points out in ‘ the
journal ‘This Is Not a Dance’. “[Dancing games are] an internationally popular
means of celebrating and relaxing among the 10- to 30-year-old age group” said
social historian Joanna Demers, in “Dancing machines: ‘Dance Dance Revolution’,
cybernetic dance, and musical taste”.
“It fulfils participants’ desires for socialization and courtship just
as discos and raves did for previous generations”.
According to
Game Spot, over 6.5 million ‘Dance Dance Revolution’ arcade machines were sold
globally in the three years that followed the series’ debut. Given the success,
home versions were inevitable. The quality of these was sadly questionable, and
the cheap accessories bundled with the home version of the games were at best,
temperamental. While popular arcade
games such as ‘Dance Dance Revolution’, ‘In the Groove’, and ‘Pump It Up’ used
large steel dance platforms connected to the arcade cabinet, the versions for
home consoles used smaller flexible plastic pads. Using Orb Gaming’s Retro
Gamer Mat feels very much like stepping back 20 years to when Dance Mats were
hooked up to my PlayStation One regularly. Sadly, while there’s initial novelty
playing NES era 8bit games on a giant control pad, the quality of both the
controller mat and the games on offer means the fun is short lived.
Set up is
simply, RCA leads attach directly to a TV and power comes from running the
included micro USB lead to any USB socket (I used the PS4 to generate the
required juice). The initial front screen will certainly remind you of those
awful thousand-in-one homebrew cartridges, as it give you a choice of a handful
of games to play. Apparently there are 200 games to choose from, but you
decision as to which to play is limited to picking an abstract title from a
list. From the front menu, there’s no game description of any kind, it’s a lottery
if the one you pick is any good. Largely they’re awful. Playing similar to the earliest NES games, most are simple single screen puzzle games, but there are a
few sports titles, simple platformers and crude shooters in the mix. Anyone who has bought this
thinking they’ll be playing ‘Super Mario Bros’ or ‘Legend of Zelda’ on an
oversized controller will be sorely disappointed. My daughters and I tried
close to 50 games, and the experience with each was largely the same. We spent
the first 5 minutes trying to work out what to do. After 5 more minutes we then
decided it wasn’t a game we wanted to play for any longer. Sometimes this was
because it was actually unplayable using the giant controller, but mainly
because the game we tried was so simple we had sucked all the fun from it in
just 5 minutes. Dropping bombs from a warship onto submarines below, delivering
Pizza on an overhead world map, sorting toys. They’ll remind you of ‘Wario
Ware’ style mini games, but in that game you play for 30 seconds and then
rapidly move onto the next. Visually they are all sprite based games drawn from
a very limited colour pallet. I have yet to find the game that the girl in
promotional material is playing, with its 16bit era visuals and ‘Wonder Boy’
style platforming game play. On screen the games on offer are a fuzzy blurry
mess. There are no scan-line overlays, pixel smoothing algorithms or
graphical filters. There’s not even the ability to adjust the aspect ratio or screen size. It’s all
comparable to an early clone console that hooked up to a CRT TV via an aerial
lead. Anyone used to pin sharp, HD Retro emulation will wonder what’s wrong
with their eyes, but at least its authentic to the time that Orb Gaming are
clearly trying to emulate.
Perhaps the
simple nature of the 200 games was a deliberate choice, because the controller
mat itself is so imprecise. It is really just a giant NES controller, on flimsy
plastic covered fabric. It offers player a D-Pad, two action input buttons, with a
start and reset buttons. Promotional
pictures suggest you use your feet to control the gameplay, but in practice we
found it much easier to kneel and touch each input button with finger
tips.
As such it’s
hard to know who Orb Gaming’s Retro Gaming Controller Mat is aimed at. “Bring
back all that nostalgia and all the fun with the Retro Gaming Mat” the
promotion material claims. However, aging retro gaming fans will wonder why
they’re wasting time playing awful hastily made 8bit style games, especially
given how terrible they look and sound. For Younger gamers who don’t remember
games from the 1980’s, the fun of jumping on an oversized gaming mat will be
short lived.
If the
controller actually worked consistently, the Retro Gaming Controller Mat could
be fun thirty second experience at a retro gaming expo. It’s not something you
want to pay £20 to experience.
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