BP: It’s what people had instead of blogs twenty years ago. Though it was much more effort as you had to turn these things called “pages"
BP: MegaBites, a little Twitter bird tells me that this Christmas marks your 20th anniversary as a Mega Drive gamer. Any intention of getting your younger brother to mark the occasion as he did in 1993?
MB: You'll be happy to know that Christmas 2013 has every intention of a being vomit-free affair. That is, unless you plan on bringing the SNES over...
BP: You leave my majestic white box alone!
BP: For me Christmas was the one time I got to see my games on the big-screen TV – if you indeed consider 22" to be 'big'. Donkey Kong Country looked fantastic on it. You've heard of Donkey Kong Country right?
MB: I'm sorry, I must have been too busy eagerly anticipating the blast-processing prowess of Ristar. That's right blast-processing!
BP: Is that actually even a thing? Anyway, I'll let you in on a little secret MegaBites, Donkey Kong Country was the last thing I ever got from Father Christmas. For that reason alone, it holds a special place in my heart. Why don't you give it a go?
MB: MegaBites? Nintendo? Are you mad?... Only if you promise me one thing.
BP: Name it.
MB: I'll play your Donkey Kong if you play Ristar and write all about it on this blog. Deal?
MB: Where's the sick bags?
The premise of Donkey Kong Country was plain and simple. Our hero bursts out of his jungle den to discover that his banana hoard has been stolen by the evil croc King K. Rool. It's a total mystery what a carnivorous crocodile would want with a mountain of bananas. Surely it would only be a matter of days before the stash would rot into a sticky brown mush? The King clearly hadn't thought this through. Even so, you're Donkey Kong, you're a gorilla and you love bananas, so there can only be one course of action.